I've ordered the Windows Mobile 5 Developer Evaluation Kit DVD, and will give
it a whirl... For a number of years, I've been wanting to use C# and .NET if
possible for a cross-platform (PC and Mobile Device) application , but .NET
CF image-drawing applications have been far too slow in the past. I was able
to get reasonable drawing speed using C++ and GAPI, but I wasn't willing to
expend a lot of time completing the application in a non C#/.NET development
and target environment... I pop my head up every few months and check which
way the .NET winds are blowing, and I'm hoping that I can get there with
C#/.NET now.
[quoted text, click to view] "Alex Feinman [MVP]" wrote:
> I did not say that.
> DirectDraw interfaces are supported on Windows Mobile 5 devices. They are
> not on the earlier devices. Compact Framework 2.0 wraps Direct3D mobile, but
> not DirectDraw. Still you might find the DIrect3D sufficient for your needs