On 14 Apr, 19:46, dbgrick <dbgr...@discussions.microsoft.com> wrote:
> Per Fabien's recommendation, create a control and inherit from Control or
> Label, override the OnPaint method and then do the drawing yourself. Here is
> an example:
>
> protected override void OnPaint(PaintEventArgs e)
> {
> Graphics g = e.Graphics;
>
> Rectange currentRectangle = new Rectangle(0, 0. base.Width, base.Height);
>
> g.FillRectangle(new SolidBrush(base.BackColor), currentRectangle);
>
> g.DrawString(base.Text, base.Font, 3f, ((float)base.Height -
> stringSize.Height) / 2f);
>
> currentRectangle = new Rectangle(1, 1. base.Width - 2, base.Height - 2);
>
> g.DrawRectangle(new Pen(Color.Black, 1f), currentRectangle);
>
> }
>
> And you've drawn a label with a border.
>
> Regards,
> Rick D.
>
> "andre...@gmail.com" wrote:
> > On 14 Apr, 17:33, Fabien <fab_00_2...@msn.com> wrote:
> > > Hi,
>
> > > You have to create your own component inherits from label and override
> > > the OnPaint method.
>
> > > BR
>
> > > Fabien Decret (Device Application Development MVP)
> > > Windows Embedded Consultant
>
> > > ADENEO (ADESET)
http://www.adeneo.adetelgroup.com/|
http://fabdecret.blogspot.com/ >
> > > On 14 avr, 17:14, andre...@gmail.com wrote:
>
> > > > Hi, does anybody know a way to draw a bordered text (which each
> > > > character surrounded by a contour)?
>
> > > > Andrea
>
> > Well, but my question is a bit more technical:
> > To paint a string I usually use the Graphics.DrawString method,
> > If I use a traditional font, I'll obtain a full filled text (without
> > contour)
> > If I use a bordered font, I'll obtain an empty text (with the only
> > contour painted).
> > I thought to a rough solution "paint a first filled string and over it
> > the same string using a bordered font", but if fonts are different
> > I'll obtain an illegible text.
> > So there is any other solution to easy paint a string (or a single
> > char) with a specified fill color and a different border color?
>
> > Thanks.
>
> > Andrea