you can override the WndProc method to directly handle windows messages.
"Darth Bill" <DarthBill@discussions.microsoft.com> schrieb im Newsbeitrag
news:9EFF021C-4C6D-4E7E-9DB7-151316FBEC7D@microsoft.com...
[quoted text, click to view] >I am updating an existing managed C++ application that uses a timer to
> refresh an OpenGL window. I would like to improve performance by updating
> the OpenGL window inside of the message loop, as would be done in a game,
> but
> have not been able to find a way to access the message loop itself. Does
> anybody have any suggestions?