I'm experimenting with Genuine Channels, and it seems to be a very robust
product.
I started with the trial version (which you can download from
www.genuinechannels.com) only to check if it solved my problem: singleton
server blocking/serializing upon client request, with framework 1.0. It did
solve my problem, executing each client request in a separate thread from
the ThreadPool. So, I went ahead and purchased a license. It comes with full
source code, and a few examples. It is/does much more than I needed, but I'm
very pleased with the product. Besides, with the source code, it also works
as a nice tutorial of how to build your own channels.
I cannot comment on your particular needs, but I sugest that you download
the trial version, and check it for yourself. It is just like the full
product, without the source and with a limit on the number of messages
exchanged in the channel, but large enough for your to put it to the
testing.
/Kiko
Francisco A. Camargo
c a m a r g o @ d c c s . c o m . b r
====
[quoted text, click to view] "Steven Farley" <sfarley@objectvideo.com> wrote in message
news:7d42e6cb.0307231906.738d2f55@posting.google.com...
> Hello,
>
> Is anybody using the Genuine Channels product that has been
> recommended on this newsgroup by its author? If so, does it work as
> advertised without requiring source code modification? Did it solve
> your problem?
>
> I am interesting in using .NET event callbacks from server to client
> and am aware of the reliability and scalability problems inherent in
> the built-in channel implementations (Thanks, Ingo, for the article).
> Also, automatic reconnection without message loss would be a big plus.
>
> Thanks in advance.
> ++Steve