[quoted text, click to view] Frank Oquendo wrote: > Dag Henriksson wrote: > >> I prefer ususally 'private virtual', and I only use 'protected >> virtual' if I have a good reason to. > > A private method cannot be derived so what's the point of marking it > virtual?
A private method most certainly CAN be overridden in a derived class. It simply can'y be CALLED from outside the class where it's first declared. In the "private virtual" paradigm, an abstract base class exposes a non-virtual public interface. These non-virtual functions check and inforce the invariants of the class's interface (look up "design by contract" if that doesn't ring a bell), and delegate to private virtual methods to perform the "meat" of the operations. Derived classes can override the virtual methods to tune the behavior of the class, but since only the base class's non-virtual interface is public, everyone, including derived classes, must go through the base interface to access the class (ensuring that there are no holes in the invariant checking). -cd
[quoted text, click to view] Miha Markic wrote: >> A private method most certainly CAN be overridden in a derived >> class. It simply can'y be CALLED from outside the class where it's >> first declared. > > Not in C#. It can't be even declared as private virtual. > Or did I miss the meaning of your post?
In C++. I failed to notice that this was cross-posted to the C# group as well. More's the pitty for C# - it's a valuable idiom that they've ruled out (Java made the same mistake). -cd
I'm on a team building some class libraries to be used by many other projects. Some members of our team insist that "All public methods should be virtual" just in case "anything needs to be changed". This is very much against my instincts. Can anyone offer some solid design guidelines for me? Thanks in advance....
[quoted text, click to view] Dag Henriksson wrote: > I prefer ususally 'private virtual', and I only use 'protected > virtual' if I have a good reason to.
A private method cannot be derived so what's the point of marking it virtual? -- There are 10 kinds of people. Those who understand binary and those who don't. http://code.acadx.com (Pull the pin to reply)
[quoted text, click to view] Frank Oquendo wrote: > Carl Daniel [VC++ MVP] wrote: > >> In C++. I failed to notice that this was cross-posted to the C# >> group as well. More's the pitty for C# - it's a valuable idiom that >> they've ruled out (Java made the same mistake). > > I fail to see what's so terrible about it. Marking a member as > protected makes it accessible to derived classes thus giving a type's > author the ability to retain complete control over a private member.
The problem is that it makes it impossible to use design by contract and guarantee that the contract is not violated. If you don't want to use design by contract, then you'll never realize the loss of that ability. The reason it damages design by contract is that it allows derived classes to break the contract, since they can invoke their own virtual functions without going through the public (contract-enforcing) interface. [quoted text, click to view] > > I see the ability override private members as a problem, not a > feature.
The fact that a method is virtual means that a derived class can replace it. The fact that a method is private means that only the declaring class can access it. The two are completely orthogonal concepts - why tie them together artificially? -cd
[quoted text, click to view] .. wrote: > protected means they are visible in inherited classes, wtf good is a > private declared virtual when u cant override them?
protected means they're accessible in derived classes. It has no bearing (in C++) as to whether a declaration in a deriving class overrides a (virtual function) declaration in a base class. -cd
[quoted text, click to view] Carl Daniel [VC++ MVP] wrote: > A private method most certainly CAN be overridden in a derived class. > It simply can'y be CALLED from outside the class where it's first > declared.
Not in C#. Private makes a member accessible to the defining class alone. Protected makes it accessible to derived classes. -- There are 10 kinds of people. Those who understand binary and those who don't. http://code.acadx.com (Pull the pin to reply)
[quoted text, click to view] TT (Tom Tempelaere) wrote: > That is a very weird decision, and I would like to hear the rationale > behind that.
Private is just that: private to the defining type. It works the same way in Java. It also makes the class design quite obvious as members intended for use in derived classes are marked protected, not private. I find that level of granularity to be quite straightforward and very useful. -- There are 10 kinds of people. Those who understand binary and those who don't. http://code.acadx.com (Pull the pin to reply)
[quoted text, click to view] Carl Daniel [VC++ MVP] wrote: > In C++. I failed to notice that this was cross-posted to the C# > group as well. More's the pitty for C# - it's a valuable idiom that > they've ruled out (Java made the same mistake).
I fail to see what's so terrible about it. Marking a member as protected makes it accessible to derived classes thus giving a type's author the ability to retain complete control over a private member. I see the ability override private members as a problem, not a feature. -- There are 10 kinds of people. Those who understand binary and those who don't. http://code.acadx.com (Pull the pin to reply)
[quoted text, click to view] Magnus Lidbom wrote: > In this case it's important to be clear about what it is that is > private. Certainly private should mean that no other class may access > the member. Whether it should mean that you can't override it if it's > declared virtual is another matter altogether. There are many > situations where private virtuals as implemented in C++ are > appropriate. I too would like to know why they are prohibited in C#.
Because they're unnecessary thanks to the protected keyword. Why support two ways to override a member when one access modifier has semantics the other does not? Considering nothing is virtual by default in C#, it makes perfect sense to use protected virtual instead of private virtual. -- There are 10 kinds of people. Those who understand binary and those who don't. http://code.acadx.com (Pull the pin to reply)
[quoted text, click to view] Frank Oquendo wrote: > Carl Daniel [VC++ MVP] wrote: > >> The reason it damages design by contract is that it allows derived >> classes to break the contract, since they can invoke their own >> virtual functions without going through the public >> (contract-enforcing) interface. > > I don't get it. Can you show me an example?
Imagine that you have a class (C++ syntax): class C { public: virtual ~C() {} void process() { part_a(); part_b(); part_c(); } private: void part_a() {} virtual void part_b() {} void part_c() {} }; This class is clearly designed to be used polymorphically: the virtual destructor and virtual part_b indicate this. How is a class used polymorphically? Through a pointer (or reference) to a base class. Using a pointer to the base class (C), only the process() method is available - that's the public interface of C. A derived class can override part_b, but it cannot invoke any of the parts of process (part_a, part_b, part_c) independently. Now, imagine that part_a() validates that the object is in a coherent state and logs the start of process(), while part_c re-validates that the object is in a coherent state, logs the end of process() and frees resources acquired in part_a. (Clearly there would be exception safety issues to deal with, but that's independent of this example). By having part_b private, a derived class can replace the implementation of part_b, but cannot ever call it without going through process() - going through process enforces the invariants of the class: - The object is in a valid state before the operation - The start of all operations is logged - The end of all operations is logged - The object is in a valid state after the operation This general pattern is called "Design By Contract" (DBC). C++ lets you implement and enforce DBC directly. C# and Java prohibit you from builing an enforceable DBC. Of course, you can create the same mechanisms in C#, but you can't ensure that they'll be used. If part_b where public or protected (as required in C#/Java), any other method of a class overriding part_b could invoke part_b directly thus skipping the invariant checks. [quoted text, click to view] > >> The fact that a method is virtual means that a derived class can >> replace it. The fact that a method is private means that only the >> declaring class can access it. The two are completely orthogonal >> concepts - why tie them together artificially? > > They're not tied together at all. The accessibility of a member and > the ability to override that member are controlled through two > separate mechanisms.
If you can't override a private member then they're tied together. -cd
[quoted text, click to view] Martin Maat [EBL] wrote: >> The point about "private virtual" is that it allows child classes to >> override the method but not call it, if the same method is defined >> 'protected virtual' then a derived class *can* call it. > > Okay, that makes sense. Technically that is. > >> there are times when it's useful. > > Name one :-).
See the example I just posted elsewhere in this thread. This is actually a very useful design pattern - not at all esoteric once you understand it. -cd
[quoted text, click to view] Jon Skeet [C# MVP] wrote: > Carl Daniel [VC++ MVP] > <cpdaniel_remove_this_and_nospam@mvps.org.nospam> wrote: >> The fact that a method is virtual means that a derived class can >> replace it. The fact that a method is private means that only the >> declaring class can access it. The two are completely orthogonal >> concepts - why tie them together artificially? > > That may be what private means in C++, but in C# it's much simpler: > private means that the member is in no way visible to any other types > (outside reflection, of course). This is a much simpler view of the > world, IMO, and easier to understand.
It's clearly simpler, and it may well be easier to understand (personally I din't think so, but then I'm from a C++ background). The significance of this thread though is to amplify the point that this simplification comes with a cost: certain very valuable design idioms are simply not possible in C# (or Java) because of the restriction on overriding a private method. -cd
Carl, C# doesn't support private and virtual methods. B\rgds 100 "Carl Daniel [VC++ MVP]" <cpdaniel_remove_this_and_nospam@mvps.org.nospam> [quoted text, click to view] wrote in message news:O70H8xO5DHA.2736@TK2MSFTNGP09.phx.gbl... > Frank Oquendo wrote: > > Dag Henriksson wrote: > > > >> I prefer ususally 'private virtual', and I only use 'protected > >> virtual' if I have a good reason to. > > > > A private method cannot be derived so what's the point of marking it > > virtual? > > A private method most certainly CAN be overridden in a derived class. It > simply can'y be CALLED from outside the class where it's first declared. > > In the "private virtual" paradigm, an abstract base class exposes a > non-virtual public interface. These non-virtual functions check and inforce > the invariants of the class's interface (look up "design by contract" if > that doesn't ring a bell), and delegate to private virtual methods to > perform the "meat" of the operations. Derived classes can override the > virtual methods to tune the behavior of the class, but since only the base > class's non-virtual interface is public, everyone, including derived > classes, must go through the base interface to access the class (ensuring > that there are no holes in the invariant checking). > > -cd > >
[quoted text, click to view] n! wrote: >> Because they're unnecessary thanks to the protected keyword. Why >> support two ways to override a member when one access modifier has >> semantics the other does not? >> >> Considering nothing is virtual by default in C#, it makes perfect >> sense to use protected virtual instead of private virtual. > > The point about "private virtual" is that it allows child classes to > override the method but not call it, if the same method is defined > 'protected virtual' then a derived class *can* call it. Whilst it may > seem esoteric, there are times when it's useful. Though TBH I've > never needed private virtual in C# so far.
It *is* esoteric, and I would wager that the C# language designers chose simplicity in the interest of industrial robustness. "Industrial robustness" in the real world means simplifying things so that the vast majority of average programmers understand what's going on. C++ is a very tweaky language with lotsa weird cases. C#, philosophically, is clearly an attempt to clean up C++'s mess. This observation may be lost on hardcore C++ programmers, and that is precisely the point. In the long haul, C# will replace C++ for an awful lot of application programming tasks. It has already happened at Microsoft and it's only a matter of time for it to happen with the vast majority of Windows development. -- Cheers, www.indiegamedesign.com Brandon Van Every Seattle, WA 20% of the world is real. 80% is gobbledygook we make up inside our own heads.
[quoted text, click to view] Carl Daniel [VC++ MVP] wrote: > The reason it damages design by contract is that it allows derived > classes to break the contract, since they can invoke their own > virtual functions without going through the public > (contract-enforcing) interface.
I don't get it. Can you show me an example? [quoted text, click to view] > The fact that a method is virtual means that a derived class can > replace it. The fact that a method is private means that only the > declaring class can access it. The two are completely orthogonal > concepts - why tie them together artificially?
They're not tied together at all. The accessibility of a member and the ability to override that member are controlled through two separate mechanisms. -- There are 10 kinds of people. Those who understand binary and those who don't. http://code.acadx.com (Pull the pin to reply)
I was going to write a response to this, but Martin said everything I was going to say, so I'll just say "what Martin said..." -- Eric Gunnerson Visit the C# product team at http://www.csharp.net Eric's blog is at http://weblogs.asp.net/ericgu/ This posting is provided "AS IS" with no warranties, and confers no rights. [quoted text, click to view] "Martin Maat" <dummy@somewhere.nl> wrote in message news:101dblus813voca@corp.supernews.com... > Ken, > > > I'm on a team building some class libraries to be used by many other > > projects. > > > > Some members of our team insist that "All public methods should be > virtual" > > just in case "anything needs to be changed". This is very much against my > > instincts. Can anyone offer some solid design guidelines for me? > > They are missing the point of object orientation. The first and foremost > benefit is not "ultimate" flexibility", neither is is re-use. The main > benefits are control of complexity; 1:1 mapping of the real world to a model > and comprehensiveness. > > First, virtual methods do not come free, they perform worse than non-virtual > methods. Now this may be an issue and it may not, depending on the kind of > application and the way the methods are used. > > Another thing. If something is declared virtual, that is a statement on the > part of the designer. It implies some generic behavior that may need to be > altered somehow for any derived.class in order to obtain the desired > behavior. It helps the developer understand the problem domain. Declaring > everything virtual is bad because the developer will wonder how he should > deal with the method in e derived class. Must he override it? Must he call > the inherited implementation? Before or after his own actions? Can he leave > it like it is? If I were that developer and I had been thinking this over, > trying to understand the purpose of a particular virtual method not > understanding how to deal with it and I finally went go to the designer of > the base class and I would ask why and he would say "For no particular > reason, I just couldn't be bothered thinking too hard about the consequences > of sealing it so I left it all open for you, providing ultimate flexibility, > so you can do the thinking I could not be bothered with, aren't you happy?" > Then I would not be happy. > > Imagine every public method of a fairly complex class being virtual. Most of > them will implement fixed behavior that is not supposed to be overridden. It > would only invite developers to screw things up and they would not > understand what is expected of them. > > Finally, if at some point "something needs to be changed" and polymorphism > would be the answer, then that would be the right moment to open the base > classes source and change the declaration for the particular method to > protected (not public, heaven forbid). > > > I read the discussion on private virtual methods too. While some languages > may technically allow them they don't make sense. In Delphi for instance you > can declare both the base class's virtual methods and the overrided derived > class's method private but that only compiles as long as both the base class > and the derived class are in the same source file. Once the derived class in > in a different source file, all the base class's private methods are > invisible and the project won't compile. Needless to say that little > projects have all classes declared in the same source file. Since it only > works if you put everything together or make everything friend with > everything else it is absolutely pointless because you can in those > situations access anything in your base class from anywhere, it is as good > as putting everything in the same class right away and not derive at all. > > So the boys are wrong, you are right. Rub it in. > > Martin. > >
[quoted text, click to view] > If its a sealed class, then its pointless and the compiler (if it doesnt) > should prevent having virtuals in a sealed class.
FWIW the compiler will emit an error if you try to declare a new virtual method within a sealed class (it will also give a warning about new protected methods in a sealed class). n!
[quoted text, click to view] "Ken Brady" <Kenneth.Brady@thomson.com> wrote in message news:O$E2E6N5DHA.1948@TK2MSFTNGP12.phx.gbl... > I'm on a team building some class libraries to be used by many other > projects. > > Some members of our team insist that "All public methods should be virtual" > just in case "anything needs to be changed". This is very much against my > instincts. Can anyone offer some solid design guidelines for me? > > Thanks in advance....
Mmmm. I prefer the statement, "all virtual functions should be private", or the milder "all virtual functions should at least be protected". That does not include the destructor. But that does not rule out public virtual functions. Only functions that were designed to be virtual, should be virtual. Tom.
If you plan on them to be derived from then yes obviously. If its a sealed class, then its pointless and the compiler (if it doesnt) should prevent having virtuals in a sealed class. [quoted text, click to view] "Ken Brady" <Kenneth.Brady@thomson.com> wrote in message news:O$E2E6N5DHA.1948@TK2MSFTNGP12.phx.gbl... > I'm on a team building some class libraries to be used by many other > projects. > > Some members of our team insist that "All public methods should be virtual" > just in case "anything needs to be changed". This is very much against my > instincts. Can anyone offer some solid design guidelines for me? > > Thanks in advance.... > >
"Ken Brady" <Kenneth.Brady@thomson.com> skrev i meddelandet news:O$E2E6N5DHA.1948@TK2MSFTNGP12.phx.gbl... [quoted text, click to view] > I'm on a team building some class libraries to be used by many other > projects. > > Some members of our team insist that "All public methods should be virtual" > just in case "anything needs to be changed". This is very much against my > instincts. Can anyone offer some solid design guidelines for me?
In fact, most experts think the opposite: "No public member functions should be virtual". A class exposes two interfaces, a calling interface (public functions) and a derivation interface (virtual functions). They have different purpose and different users and should be separate. -- Dag Henriksson
There are very good reasons for not making a method virtual unless it needs to be. That's why virtual is not the default in C#. Here's Anders Hejlsberg's( the lead C# architect ) take: http://www.artima.com/intv/nonvirtual.html /Magnus Lidbom [quoted text, click to view] "Ken Brady" <Kenneth.Brady@thomson.com> wrote in message news:O$E2E6N5DHA.1948@TK2MSFTNGP12.phx.gbl... > I'm on a team building some class libraries to be used by many other > projects. > > Some members of our team insist that "All public methods should be virtual" > just in case "anything needs to be changed". This is very much against my > instincts. Can anyone offer some solid design guidelines for me? > > Thanks in advance.... > >
Not public no, protected only.should be virtual in my view. Does other languages prevent PUBLIC virtuals and only allow protected virtuals? [quoted text, click to view] "Dag Henriksson" <dag_henriksson@hotmail.com> wrote in message news:bv5ucp$onisv$1@ID-200546.news.uni-berlin.de... > "Ken Brady" <Kenneth.Brady@thomson.com> skrev i meddelandet > news:O$E2E6N5DHA.1948@TK2MSFTNGP12.phx.gbl... > > I'm on a team building some class libraries to be used by many other > > projects. > > > > Some members of our team insist that "All public methods should be > virtual" > > just in case "anything needs to be changed". This is very much against my > > instincts. Can anyone offer some solid design guidelines for me? > > In fact, most experts think the opposite: "No public member functions should > be virtual". > > A class exposes two interfaces, a calling interface (public functions) and a > derivation interface (virtual functions). They have different purpose and > different users and should be separate. > > -- > Dag Henriksson > >
[quoted text, click to view] "Magnus Lidbom" <magnus_lidbom@hotmail.com> wrote in message news:bv61qd$om8ug$1@ID-204195.news.uni-berlin.de... > Be aware that this thread is cross posted across newsgroups where > the topical languages have different sematics on virtual private methods. > In C# it's disallowed. I dont know why. The code below fails to compile with > the error: "virtual or abstract members cannot be private"
That is a very weird decision, and I would like to hear the rationale behind that. Tom. [quoted text, click to view] > namespace CSharp > { > public class Base > { > private virtual void Test(){} > } > > public abstract class Child : Base > { > private override void Test(){} > } > } > > Regards /Magnus Lidbom > > > "Carl Daniel [VC++ MVP]" <cpdaniel_remove_this_and_nospam@mvps.org.nospam> > wrote in message news:O70H8xO5DHA.2736@TK2MSFTNGP09.phx.gbl... > > Frank Oquendo wrote: > > > Dag Henriksson wrote: > > > > > >> I prefer ususally 'private virtual', and I only use 'protected > > >> virtual' if I have a good reason to. > > > > > > A private method cannot be derived so what's the point of marking it > > > virtual? > > > > A private method most certainly CAN be overridden in a derived class. It > > simply can'y be CALLED from outside the class where it's first declared. > > > > In the "private virtual" paradigm, an abstract base class exposes a > > non-virtual public interface. These non-virtual functions check and > inforce > > the invariants of the class's interface (look up "design by contract" if > > that doesn't ring a bell), and delegate to private virtual methods to > > perform the "meat" of the operations. Derived classes can override the > > virtual methods to tune the behavior of the class, but since only the base > > class's non-virtual interface is public, everyone, including derived > > classes, must go through the base interface to access the class (ensuring > > that there are no holes in the invariant checking). > > > > -cd > > > > > > > >
<discussion@discussion.microsoft.com> skrev i meddelandet news:OgE4wbO5DHA.2056@TK2MSFTNGP10.phx.gbl... [quoted text, click to view] > Not public no, protected only.should be virtual in my view.
I prefer ususally 'private virtual', and I only use 'protected virtual' if I have a good reason to. -- Dag Henriksson
[quoted text, click to view] Brian Ross wrote: > "Carl Daniel [VC++ MVP]" > <cpdaniel_remove_this_and_nospam@mvps.org.nospam> wrote in message > news:#3PQaNQ5DHA.2300@TK2MSFTNGP10.phx.gbl... > >> The reason it damages design by contract is that it allows derived >> classes to break the contract, since they can invoke their own >> virtual functions without going through the public >> (contract-enforcing) interface. > > Is it not already possible for derived classes to invoke those > functions anyways. It is a function that belongs to derived afterall?
D'oh! you're right of course. The derived class can still break the contract for itself. Perhaps then the only advantage to having the methods private instead of protected is to inform the person who's writing a derived class that the method shouldn't be called at all (except by the existing, public methods in the base class). Mea culpa. -cd
Hi Carl, "Carl Daniel [VC++ MVP]" <cpdaniel_remove_this_and_nospam@mvps.org.nospam> [quoted text, click to view] wrote in message news:O70H8xO5DHA.2736@TK2MSFTNGP09.phx.gbl... > Frank Oquendo wrote: > > Dag Henriksson wrote: > > > >> I prefer ususally 'private virtual', and I only use 'protected > >> virtual' if I have a good reason to. > > > > A private method cannot be derived so what's the point of marking it > > virtual? > > A private method most certainly CAN be overridden in a derived class. It > simply can'y be CALLED from outside the class where it's first declared.
Not in C#. It can't be even declared as private virtual. Or did I miss the meaning of your post? -- Miha Markic - RightHand .NET consulting & software development miha at rthand com www.rthand.com
Be aware that this thread is cross posted across newsgroups where the topical languages have different sematics on virtual private methods. In C# it's disallowed. I dont know why. The code below fails to compile with the error: "virtual or abstract members cannot be private" namespace CSharp { public class Base { private virtual void Test(){} } public abstract class Child : Base { private override void Test(){} } } Regards /Magnus Lidbom "Carl Daniel [VC++ MVP]" <cpdaniel_remove_this_and_nospam@mvps.org.nospam> [quoted text, click to view] wrote in message news:O70H8xO5DHA.2736@TK2MSFTNGP09.phx.gbl... > Frank Oquendo wrote: > > Dag Henriksson wrote: > > > >> I prefer ususally 'private virtual', and I only use 'protected > >> virtual' if I have a good reason to. > > > > A private method cannot be derived so what's the point of marking it > > virtual? > > A private method most certainly CAN be overridden in a derived class. It > simply can'y be CALLED from outside the class where it's first declared. > > In the "private virtual" paradigm, an abstract base class exposes a > non-virtual public interface. These non-virtual functions check and inforce > the invariants of the class's interface (look up "design by contract" if > that doesn't ring a bell), and delegate to private virtual methods to > perform the "meat" of the operations. Derived classes can override the > virtual methods to tune the behavior of the class, but since only the base > class's non-virtual interface is public, everyone, including derived > classes, must go through the base interface to access the class (ensuring > that there are no holes in the invariant checking). > > -cd > >
"Frank Oquendo" <franko@acadxpin.com> skrev i meddelandet news:OHqVAqO5DHA.2392@TK2MSFTNGP10.phx.gbl... [quoted text, click to view] > A private method cannot be derived so what's the point of marking it > virtual?
Maybe not in C#, but it certainly can in C++ (this thread is cross-posted to both groups). -- Dag Henriksson
Hi TT, I guess because private is private to class and not only to outside world. It makes sense to me..coming from C#. -- Miha Markic - RightHand .NET consulting & software development miha at rthand com www.rthand.com "TT (Tom Tempelaere)" <_N_OSPAMtiti____@hotmail.comMAPSO_N_> wrote in message news:dawRb.7954$EZ6.309387@phobos.telenet-ops.be... [quoted text, click to view] > "Magnus Lidbom" <magnus_lidbom@hotmail.com> wrote in message > news:bv61qd$om8ug$1@ID-204195.news.uni-berlin.de... > > Be aware that this thread is cross posted across newsgroups where > > the topical languages have different sematics on virtual private methods. > > In C# it's disallowed. I dont know why. The code below fails to compile > with > > the error: "virtual or abstract members cannot be private" > > That is a very weird decision, and I would like to hear the rationale behind > that. > > Tom. > > > namespace CSharp > > { > > public class Base > > { > > private virtual void Test(){} > > } > > > > public abstract class Child : Base > > { > > private override void Test(){} > > } > > } > > > > Regards /Magnus Lidbom > > > > > > "Carl Daniel [VC++ MVP]" <cpdaniel_remove_this_and_nospam@mvps.org.nospam> > > wrote in message news:O70H8xO5DHA.2736@TK2MSFTNGP09.phx.gbl... > > > Frank Oquendo wrote: > > > > Dag Henriksson wrote: > > > > > > > >> I prefer ususally 'private virtual', and I only use 'protected > > > >> virtual' if I have a good reason to. > > > > > > > > A private method cannot be derived so what's the point of marking it > > > > virtual? > > > > > > A private method most certainly CAN be overridden in a derived class. > It > > > simply can'y be CALLED from outside the class where it's first declared. > > > > > > In the "private virtual" paradigm, an abstract base class exposes a > > > non-virtual public interface. These non-virtual functions check and > > inforce > > > the invariants of the class's interface (look up "design by contract" if > > > that doesn't ring a bell), and delegate to private virtual methods to > > > perform the "meat" of the operations. Derived classes can override the > > > virtual methods to tune the behavior of the class, but since only the > base > > > class's non-virtual interface is public, everyone, including derived > > > classes, must go through the base interface to access the class > (ensuring > > > that there are no holes in the invariant checking). > > > > > > -cd > > > > > > > > > > > > > > > >
[quoted text, click to view] "Frank Oquendo" <franko@acadxpin.com> wrote in message news:eWO3mUP5DHA.632@TK2MSFTNGP12.phx.gbl... > TT (Tom Tempelaere) wrote: > > > That is a very weird decision, and I would like to hear the rationale > > behind that. > > Private is just that: private to the defining type. It works the same way in > Java.
In this case it's important to be clear about what it is that is private. Certainly private should mean that no other class may access the member. Whether it should mean that you can't override it if it's declared virtual is another matter altogether. There are many situations where private virtuals as implemented in C++ are appropriate. I too would like to know why they are prohibited in C#. /Magnus Lidbom <snip> [quoted text, click to view] > -- > There are 10 kinds of people. Those who understand binary and those who > don't. > > http://code.acadx.com > (Pull the pin to reply) > >
[quoted text, click to view] > Because they're unnecessary thanks to the protected keyword. Why support two > ways to override a member when one access modifier has semantics the other > does not? > > Considering nothing is virtual by default in C#, it makes perfect sense to > use protected virtual instead of private virtual.
The point about "private virtual" is that it allows child classes to override the method but not call it, if the same method is defined 'protected virtual' then a derived class *can* call it. Whilst it may seem esoteric, there are times when it's useful. Though TBH I've never needed private virtual in C# so far. n!
"Carl Daniel [VC++ MVP]" <cpdaniel_remove_this_and_nospam@mvps.org.nospam> [quoted text, click to view] wrote in message news:#3PQaNQ5DHA.2300@TK2MSFTNGP10.phx.gbl... > The reason it damages design by contract is that it allows derived classes > to break the contract, since they can invoke their own virtual functions > without going through the public (contract-enforcing) interface.
Is it not already possible for derived classes to invoke those functions anyways. It is a function that belongs to derived afterall? For example: class Base { private: virtual void f() = 0; }; class Derived : public Base { public: void g() { f(); } private: // or whatever virtual void f() {} }; I don't see how whether the base class having f() as private or protected makes any difference to Derived? Additionally, whether 'f()' is protected or private will make no difference to non-derived classes - it will be inaccessable. Whether 'f()' is protected or private _will_ make a difference if any derived class tries to call 'f()' statically ( ie.. Base::f() ). If it was private, it would fail. Brian
protected means they are visible in inherited classes, wtf good is a private declared virtual when u cant override them? [quoted text, click to view] "Dag Henriksson" <dag_henriksson@hotmail.com> wrote in message news:bv5vk1$obvqu$1@ID-200546.news.uni-berlin.de... > > <discussion@discussion.microsoft.com> skrev i meddelandet > news:OgE4wbO5DHA.2056@TK2MSFTNGP10.phx.gbl... > > > Not public no, protected only.should be virtual in my view. > > I prefer ususally 'private virtual', and I only use 'protected virtual' if I > have a good reason to. > > -- > Dag Henriksson > >
Ken, [quoted text, click to view] > I'm on a team building some class libraries to be used by many other > projects. > > Some members of our team insist that "All public methods should be virtual" > just in case "anything needs to be changed". This is very much against my > instincts. Can anyone offer some solid design guidelines for me?
They are missing the point of object orientation. The first and foremost benefit is not "ultimate" flexibility", neither is is re-use. The main benefits are control of complexity; 1:1 mapping of the real world to a model and comprehensiveness. First, virtual methods do not come free, they perform worse than non-virtual methods. Now this may be an issue and it may not, depending on the kind of application and the way the methods are used. Another thing. If something is declared virtual, that is a statement on the part of the designer. It implies some generic behavior that may need to be altered somehow for any derived.class in order to obtain the desired behavior. It helps the developer understand the problem domain. Declaring everything virtual is bad because the developer will wonder how he should deal with the method in e derived class. Must he override it? Must he call the inherited implementation? Before or after his own actions? Can he leave it like it is? If I were that developer and I had been thinking this over, trying to understand the purpose of a particular virtual method not understanding how to deal with it and I finally went go to the designer of the base class and I would ask why and he would say "For no particular reason, I just couldn't be bothered thinking too hard about the consequences of sealing it so I left it all open for you, providing ultimate flexibility, so you can do the thinking I could not be bothered with, aren't you happy?" Then I would not be happy. Imagine every public method of a fairly complex class being virtual. Most of them will implement fixed behavior that is not supposed to be overridden. It would only invite developers to screw things up and they would not understand what is expected of them. Finally, if at some point "something needs to be changed" and polymorphism would be the answer, then that would be the right moment to open the base classes source and change the declaration for the particular method to protected (not public, heaven forbid). I read the discussion on private virtual methods too. While some languages may technically allow them they don't make sense. In Delphi for instance you can declare both the base class's virtual methods and the overrided derived class's method private but that only compiles as long as both the base class and the derived class are in the same source file. Once the derived class in in a different source file, all the base class's private methods are invisible and the project won't compile. Needless to say that little projects have all classes declared in the same source file. Since it only works if you put everything together or make everything friend with everything else it is absolutely pointless because you can in those situations access anything in your base class from anywhere, it is as good as putting everything in the same class right away and not derive at all. So the boys are wrong, you are right. Rub it in. Martin.
I wont be buying your product then as its gona perform like the shit with everything virtual for no damn good reason. [quoted text, click to view] "Ken Brady" <Kenneth.Brady@thomson.com> wrote in message news:O$E2E6N5DHA.1948@TK2MSFTNGP12.phx.gbl... > I'm on a team building some class libraries to be used by many other > projects. > > Some members of our team insist that "All public methods should be virtual" > just in case "anything needs to be changed". This is very much against my > instincts. Can anyone offer some solid design guidelines for me? > > Thanks in advance.... > >
Carl Daniel [VC++ MVP] [quoted text, click to view] <cpdaniel_remove_this_and_nospam@mvps.org.nospam> wrote: > The fact that a method is virtual means that a derived class can replace it. > The fact that a method is private means that only the declaring class can > access it. The two are completely orthogonal concepts - why tie them > together artificially?
That may be what private means in C++, but in C# it's much simpler: private means that the member is in no way visible to any other types (outside reflection, of course). This is a much simpler view of the world, IMO, and easier to understand. -- Jon Skeet - <skeet@pobox.com> http://www.pobox.com/~skeet
"Carl Daniel [VC++ MVP]" <cpdaniel_remove_this_and_nospam@mvps.org.nospam> [quoted text, click to view] wrote in message news:enRBneT5DHA.2432@TK2MSFTNGP10.phx.gbl... > The derived class can still break the contract for itself. Perhaps then the > only advantage to having the methods private instead of protected is to > inform the person who's writing a derived class that the method shouldn't be > called at all (except by the existing, public methods in the base class).
Perhaps. Personally, for what little difference it actually makes in practice, I have started using the convention that anything virtual is protected or public (never private). My reasoning is this: 'public' means anything that is important to anyone. 'protected' means anything that is important only to derived classes and should not be made public. 'private' is anything that is important only to the class itself. Because 'virtual' is always a factor for derived classes - this means (to me) that it should be classified as protected (or public). [The outcome of this is that when I am looking at a class interface inside a header file, I can limit myself to either public items (if I am just using the class) or public/protected items (if I am deriving from the class).] I suspect this is similar to the reasoning behind how C#/java work. Brian
[quoted text, click to view] > The point about "private virtual" is that it allows child classes to > override the method but not call it, if the same method is defined > 'protected virtual' then a derived class *can* call it.
Okay, that makes sense. Technically that is. [quoted text, click to view] > there are times when it's useful.
Name one :-). I am serious, I have been giving this some thought just now but I cannot come up with a sensible reason to do this. It makes me think of Tommy Cooper ("Pick a card, any card... No, not that one!"). Here's a method, you can use it.. No you can't!. Basically, it is an abstract interface with a default implementation (don't these words make your brain turn?). The "benefit" would be that you do not force the user to implement it as with abstract methods and you keep the possibility of creating an instance of the base class. I don't like it. Since the method's implementation has no generic purpose it should not be visible. It should be totally encapsulated. The need for an abstract interface with the same signature stands apart from the base class's private implementation. The abstract method should therefore be declared separately. Whenever private virtual seems to apply, it seems to me it is only abusing coincidentially matching method signatures. You need some implementation in your base class on one hand and you need some abstract method to put derived classes on the right track on the other hand, the signatures match and you go like "Hey... I can make that one method.". Yes, you can, but it doesn't make sense to do so, it is only confusing. Martin.
[quoted text, click to view] Andreas Huber wrote: > Brandon J. Van Every wrote: > > Simple: If you don't understand it, don't use it and everything will > be well. If you happen to maintain somebody else's code using the > private virtual idiom it should become obvious very quickly how it > works. If not, post an appropriate question to comp.lang.c++ ;-). > I really fail to see how private virtuals hurt "industrial > robustness".
Keep It Simple Stupid. If you don't understand how that affects industrial robustness, you are a C++ tweak-head. People get paid looooooootsa money to understand each and every one of C++'s weirdnesses. -- Cheers, www.indiegamedesign.com Brandon Van Every Seattle, WA 20% of the world is real. 80% is gobbledygook we make up inside our own heads.
[quoted text, click to view] .. wrote: > One thing that the industry needs a clean up on is Ego and Arrogance.
Why? [quoted text, click to view] > Look at linux for a start.
Is that an example of more or less ego and arrogance? And is that resulting in better or worse something or other? -- Cheers, www.indiegamedesign.com Brandon Van Every Seattle, WA 20% of the world is real. 80% is gobbledygook we make up inside our own heads.
[quoted text, click to view] > > Okay, that makes sense. Technically that is. > > > >> there are times when it's useful. > > > > Name one :-). > > See the example I just posted elsewhere in this thread. This is actually a > very useful design pattern - not at all esoteric once you understand it.
You claim that C++ has this wonderful ability that C# and other OO-languages lack. Having read your clear example I say DBC can be implemented much, much nicer and cleaner using events because that is precisely what it is. The base class provides a way to plug-in client-provided logic. Now C++ does not support that natively so some horrible hack like a private virtual method was used to achieve this. I am willing to call the solution "creative" and I respect the work of the pioneers that started the programming industry as we know it. Fortunately, we don't have to do it that way anymore these days :-). Martin.
[quoted text, click to view] "Martin Maat [EBL]" <dummy@somewhere.nl> wrote in message news:101djej4u72aif3@corp.supernews.com... > > > Okay, that makes sense. Technically that is. > > > > > >> there are times when it's useful. > > > > > > Name one :-). > > > > See the example I just posted elsewhere in this thread. This is actually > a > > very useful design pattern - not at all esoteric once you understand it. > > You claim that C++ has this wonderful ability that C# and other >OO-languages > lack. Having read your clear example I say DBC can be implemented much, >much nicer and cleaner using events <snip>
No. It most definitely cannot. Private virtuals guarantees that the most derived override is called once and once only when called from the base class. Events do no such thing. <snip> /Magnus Lidbom
[quoted text, click to view] Brandon J. Van Every wrote: > n! wrote: >>> Because they're unnecessary thanks to the protected keyword. Why >>> support two ways to override a member when one access modifier has >>> semantics the other does not? >>> >>> Considering nothing is virtual by default in C#, it makes perfect >>> sense to use protected virtual instead of private virtual. >> >> The point about "private virtual" is that it allows child classes to >> override the method but not call it, if the same method is defined >> 'protected virtual' then a derived class *can* call it. Whilst it may >> seem esoteric, there are times when it's useful. Though TBH I've >> never needed private virtual in C# so far. > > It *is* esoteric, and I would wager that the C# language designers > chose simplicity in the interest of industrial robustness.
You seem to suggest that C++s support for private virtual functions makes C++ less robust. Funny, I'd claim exactly the opposite. [quoted text, click to view] > "Industrial robustness" in the real world means simplifying things so > that the vast majority of average programmers understand what's going > on.
Simple: If you don't understand it, don't use it and everything will be well. If you happen to maintain somebody else's code using the private virtual idiom it should become obvious very quickly how it works. If not, post an appropriate question to comp.lang.c++ ;-). I really fail to see how private virtuals hurt "industrial robustness". Regards, Andreas
[quoted text, click to view] "Martin Maat [EBL]" <dummy@somewhere.nl> wrote in message news:101dfbqmdtj0u40@corp.supernews.com... > > The point about "private virtual" is that it allows child classes to > > override the method but not call it, if the same method is defined > > 'protected virtual' then a derived class *can* call it. > > Okay, that makes sense. Technically that is. > > > there are times when it's useful. > > Name one :-). > Martin.
DBC (Design By Contract). Public non-virtual interface (interface), private virtual interface (implementation). The public interface enforces pre and post conditions, and delegates implementation to the private virtual implementation. Tom.
[quoted text, click to view] > > Having read your clear example I say DBC can be implemented much, > > much nicer and cleaner using events <snip> > No. It most definitely cannot. Private virtuals guarantees that the most > derived override is called once and once only when called from the base > class. Events do no such thing.
The point is to have the client implement alternative behavior. That is what an event provides. I speak of client and not of derived class since inheritence does not apply once we choose to use an event instead of a sub-class to achieve our goal. You can still subclass and implement the new behavior on any class-level you choose, that is the same as with the private virtual method. The (base) class would switch to either the default implementation (Carl's virtual void part_b()) or the event implementation provided by the client, depending on whether the event were implemented or not. If the given example is the best reason to use private virtual methods, it is really abusing polymorphism to implement an event mechanism. I am not saying that polymorphism and events are equivalent, I am saying that the example provided by Carl is a good example of when you should not use polymorphism if you do have a more natural alternative like events (delegates in C#). Polymorphism and inheritence go hand in hand. If you want the polymorphism part but you do not want the inheritence then you are really saying "this mechanism is not really suited for my needs but that's okay, I'll cripple the part that I don't need". It is like using an integer as a boolean. :-))))))))). Martin.
[quoted text, click to view] > You seem to suggest that C++s support for private virtual functions makes > C++ less robust. Funny, I'd claim exactly the opposite. > > > "Industrial robustness" in the real world means simplifying things so > > that the vast majority of average programmers understand what's going > > on. > > Simple: If you don't understand it, don't use it and everything will be > well. If you happen to maintain somebody else's code using the private > virtual idiom it should become obvious very quickly how it works. If not, > post an appropriate question to comp.lang.c++ ;-). > I really fail to see how private virtuals hurt "industrial robustness".
The general point Brandon is making is that in C++ you will easily "use" a lot of nifty features that you do not understand without being aware of it, it is unfornunately not a choice in many cases (no pun intended). That has been acknowledged by the C# designers. In the private virtual discussion, robustness may not be an issue. I would call it "not elegant". Every time something new comes along the established lot will say "Kid's stuff, no gain, too slow, don't need it". And after a while we all learn to appreciate it. And oh (I almost forgot): "my language is better than yours". Martin.
One thing that the industry needs a clean up on is Ego and Arrogance. Look at linux for a start. "Brandon J. Van Every" <reverse it com dot indiegamedesign at vanevery> [quoted text, click to view] wrote in message news:eLXucVR5DHA.2524@TK2MSFTNGP11.phx.gbl... > n! wrote: > >> Because they're unnecessary thanks to the protected keyword. Why > >> support two ways to override a member when one access modifier has > >> semantics the other does not? > >> > >> Considering nothing is virtual by default in C#, it makes perfect > >> sense to use protected virtual instead of private virtual. > > > > The point about "private virtual" is that it allows child classes to > > override the method but not call it, if the same method is defined > > 'protected virtual' then a derived class *can* call it. Whilst it may > > seem esoteric, there are times when it's useful. Though TBH I've > > never needed private virtual in C# so far. > > It *is* esoteric, and I would wager that the C# language designers chose > simplicity in the interest of industrial robustness. "Industrial > robustness" in the real world means simplifying things so that the vast > majority of average programmers understand what's going on. C++ is a very > tweaky language with lotsa weird cases. C#, philosophically, is clearly an > attempt to clean up C++'s mess. > > This observation may be lost on hardcore C++ programmers, and that is > precisely the point. In the long haul, C# will replace C++ for an awful lot > of application programming tasks. It has already happened at Microsoft and > it's only a matter of time for it to happen with the vast majority of > Windows development. > > -- > Cheers, www.indiegamedesign.com > Brandon Van Every Seattle, WA > > 20% of the world is real. > 80% is gobbledygook we make up inside our own heads. >
You call having to DUPLICATE method signitures (prototypes) as good coding? Its to make up for the bad design in the compilers. These days our Tools work for us not we work for them. Welcome to the REAL world. [quoted text, click to view] "Andreas Huber" <ah2003@gmx.net> wrote in message news:4016d9e9$1_1@news.bluewin.ch... > Brandon J. Van Every wrote: > > n! wrote: > >>> Because they're unnecessary thanks to the protected keyword. Why > >>> support two ways to override a member when one access modifier has > >>> semantics the other does not? > >>> > >>> Considering nothing is virtual by default in C#, it makes perfect > >>> sense to use protected virtual instead of private virtual. > >> > >> The point about "private virtual" is that it allows child classes to > >> override the method but not call it, if the same method is defined > >> 'protected virtual' then a derived class *can* call it. Whilst it may > >> seem esoteric, there are times when it's useful. Though TBH I've > >> never needed private virtual in C# so far. > > > > It *is* esoteric, and I would wager that the C# language designers > > chose simplicity in the interest of industrial robustness. > > You seem to suggest that C++s support for private virtual functions makes > C++ less robust. Funny, I'd claim exactly the opposite. > > > "Industrial robustness" in the real world means simplifying things so > > that the vast majority of average programmers understand what's going > > on. > > Simple: If you don't understand it, don't use it and everything will be > well. If you happen to maintain somebody else's code using the private > virtual idiom it should become obvious very quickly how it works. If not, > post an appropriate question to comp.lang.c++ ;-). > I really fail to see how private virtuals hurt "industrial robustness". > > Regards, > > Andreas >
[quoted text, click to view] Andreas Huber wrote: > Brandon J. Van Every wrote: >> >> Keep It Simple Stupid. > > Hmmm, why then aren't we still programming in (pre-VB .NET) BASIC? To > me that's much simpler than C# ;-).
Lots of people *are* still programming in pre .NET VB. Languages have many reasons for evolving other than simplicity and robustness within a domain. C++ is clearly a kitchen sink language. [quoted text, click to view] >> If you don't understand how that affects >> industrial robustness, you are a C++ tweak-head. > > Call me whatever you want. You still fail to demonstrate how private > virtuals make things less robust.
It is far more strategic than that. Any time you make a language with lotsa tweaky special cases you can do "kewl" things with, you are increasing the number of things that software engineers have to understand. Consequently, you are decreasing their ability to get trained and communicate + coordinate effectively with one another. Sheer dogpile of features will overwhelm engineering efforts, even if each feature is individually not rocket science to understand. [quoted text, click to view] > TMK, no C++ expert has ever mentioned private virtuals in this respect.
The fact of even needing C++ experts such as in comp.lang.c++.moderated says it all. Mantra: Forest. Trees. Forest. Trees. And I'm not talking inheritance. -- Cheers, www.indiegamedesign.com Brandon Van Every Seattle, WA 20% of the world is real. 80% is gobbledygook we make up inside our own heads.
[quoted text, click to view] <.> wrote in message news:<uI3Np7S5DHA.504@TK2MSFTNGP11.phx.gbl>... > You call having to DUPLICATE method signitures (prototypes) as good coding? > Its to make up for the bad design in the compilers.
Sorry, I haven't got a clue what you're talking about. How do private virtual functions duplicate method signatures? [quoted text, click to view] > These days our Tools work for us not we work for them. Welcome to the REAL > world.
Well, C++ compilers have always worked for me and they still do(the same goes for the C# compiler). I don't see how that could ever be the other way round. Regards,
[quoted text, click to view] Jon Skeet [C# MVP] wrote: > Anyway, the C++ approach has a cost too: private in C++ being not as > private as in C#/Java comes at the cost of namespace pollution. One of > the nice things about private methods etc is that whatever you call > them when you first write them, you can change that name later with > *no* impact to other classes (that aren't doing nasty reflection > things). No-one else knows about them, because they're private. (Even > the word "private" doesn't ring true with the C++ semantics, IMO.)
The C++ rule that name lookup occurs before access checks is a two-edged sword. The reason it's done that way is to avoid silent breaking-changes to derived classes when the public/private-ness of a base class function is changed. class A { public: void f(int); private: void f(double); }; class B : public A { public: void g() { f(1.0); } // illegal under C++ rules }; If access checks were performed before name lookup/overload resolution, the call in B::g() would bind to f(int). Subsequently changing A::f(double) to public (or protected) would then silently change the behavior of B::g() since it would now bind to f(double). In the above example, C++'s rampant implicit conversion rules conspire to make the situation more difficult as well. The flip-side is as you say: in Java/.NET, private parts are more truly private. This is definitely an area where C++ and C# are different in subtle ways. :) -cd
Carl Daniel [VC++ MVP] [quoted text, click to view] <cpdaniel_remove_this_and_nospam@mvps.org.nospam> wrote: > It's clearly simpler, and it may well be easier to understand (personally I > din't think so, but then I'm from a C++ background). > > The significance of this thread though is to amplify the point that this > simplification comes with a cost: certain very valuable design idioms are > simply not possible in C# (or Java) because of the restriction on overriding > a private method.
It appears later on that it doesn't actually give a valuable design idiom, because the method can be called by the derived class anyway. I suppose it stops it from being called by a class which is *further* derived. Anyway, the C++ approach has a cost too: private in C++ being not as private as in C#/Java comes at the cost of namespace pollution. One of the nice things about private methods etc is that whatever you call them when you first write them, you can change that name later with *no* impact to other classes (that aren't doing nasty reflection things). No-one else knows about them, because they're private. (Even the word "private" doesn't ring true with the C++ semantics, IMO.) -- Jon Skeet - <skeet@pobox.com> http://www.pobox.com/~skeet
[quoted text, click to view] Brandon J. Van Every wrote: > Andreas Huber wrote: >> Brandon J. Van Every wrote: >> >> Simple: If you don't understand it, don't use it and everything will >> be well. If you happen to maintain somebody else's code using the >> private virtual idiom it should become obvious very quickly how it >> works. If not, post an appropriate question to comp.lang.c++ ;-). >> I really fail to see how private virtuals hurt "industrial >> robustness". > > Keep It Simple Stupid.
Hmmm, why then aren't we still programming in (pre-VB .NET) BASIC? To me that's much simpler than C# ;-). [quoted text, click to view] > If you don't understand how that affects > industrial robustness, you are a C++ tweak-head.
Call me whatever you want. You still fail to demonstrate how private virtuals make things less robust. [quoted text, click to view] > People get paid > looooooootsa money to understand each and every one of C++'s > weirdnesses.
I've never seen such people. I'd rather say people get paid loads of money to do proper software engineering. Yes, C++ has it's shady corners I'd rather not have in the language but private virtuals is not one of them. TMK, no C++ expert has ever mentioned private virtuals in this respect. Regards, Andreas
[quoted text, click to view] > > there are times when it's useful. > > Name one :-).
Can I just note, I wasn't trying to argue for or against private virtuals, just noting why they're different to protected virtuals :) However, Jim Hyslop and Herb Sutter wrote a nice article that provided a reasonable example: http://www.cuj.com/documents/s=8000/cujcexp1812hyslop/ I actually regularly develop using both C++ and C#, I haven't especially missed private virtuals (the times when I may have used them, attributes have made much better alternatives). :) n!
[quoted text, click to view] Dag Henriksson <dag_henriksson@hotmail.com> wrote: > I don't understand your way of thinking here. C++ has no special case for > private virtual member functions. Private means what it always do, it limits > the access to it's own class. Virtual means what it always do, it can be > overridden by derived classes. The combination is no special case. It seems > like it's C# that has a special case for the combination by not allowing it.
Not at all - it's just that C#'s idea of "private" is a lot simpler than C++'s: "Private means nothing outside the class knows it's there at all" effectively. -- Jon Skeet - <skeet@pobox.com> http://www.pobox.com/~skeet
"Brandon J. Van Every" <reverse it com dot indiegamedesign at vanevery> skrev i meddelandet news:u%23f0tSZ5DHA.1052@TK2MSFTNGP12.phx.gbl... [quoted text, click to view] > It is far more strategic than that. Any time you make a language with lotsa > tweaky special cases you can do "kewl" things with, you are increasing the > number of things that software engineers have to understand.
I don't understand your way of thinking here. C++ has no special case for private virtual member functions. Private means what it always do, it limits the access to it's own class. Virtual means what it always do, it can be overridden by derived classes. The combination is no special case. It seems like it's C# that has a special case for the combination by not allowing it. -- Dag Henriksson
[quoted text, click to view] <discussion@discussion.microsoft.com> wrote in message news:%23cPcg6Z5DHA.2412@TK2MSFTNGP11.phx.gbl... > Doesnt make any sense to have it that way.
That is merely an opinion. If it would not make any sense as you state, C++ language would have changed the concept. Tom. [quoted text, click to view] > "Dag Henriksson" <dag_henriksson@hotmail.com> wrote in message > news:bv8be9$ojp7g$1@ID-200546.news.uni-berlin.de... > > > > <discussion@discussion.microsoft.com> skrev i meddelandet > > news:uNXBkzZ5DHA.1292@TK2MSFTNGP11.phx.gbl... > > > If its private its for that class as you state, if its inherited from > that > > > base class, its nolonger the same class so private should not be visible > > to > > > the inherited class. > > > > > > Thats logic. > > > > It might be logic in C#, but not in C++. > > The access specifiers public/protected/private does not control visibility > > in C++, only accessibility. > > > > -- > > Dag Henriksson > > > > > >
[quoted text, click to view] > Not at all - it's just that C#'s idea of "private" is a lot simpler > than C++'s: "Private means nothing outside the class knows it's there > at all" effectively.
Aha, I see. In C# public/protected/private controls visibilty, in contrast to C++ where it controls accessibility. -- Dag Henriksson
If its private its for that class as you state, if its inherited from that base class, its nolonger the same class so private should not be visible to the inherited class. Thats logic. [quoted text, click to view] "Dag Henriksson" <dag_henriksson@hotmail.com> wrote in message news:bv894f$pcilj$1@ID-200546.news.uni-berlin.de... > "Brandon J. Van Every" <reverse it com dot indiegamedesign at vanevery> > skrev i meddelandet news:u%23f0tSZ5DHA.1052@TK2MSFTNGP12.phx.gbl... > > > It is far more strategic than that. Any time you make a language with > lotsa > > tweaky special cases you can do "kewl" things with, you are increasing the > > number of things that software engineers have to understand. > > I don't understand your way of thinking here. C++ has no special case for > private virtual member functions. Private means what it always do, it limits > the access to it's own class. Virtual means what it always do, it can be > overridden by derived classes. The combination is no special case. It seems > like it's C# that has a special case for the combination by not allowing it. > > -- > Dag Henriksson > >
<discussion@discussion.microsoft.com> skrev i meddelandet news:uNXBkzZ5DHA.1292@TK2MSFTNGP11.phx.gbl... [quoted text, click to view] > If its private its for that class as you state, if its inherited from that > base class, its nolonger the same class so private should not be visible to > the inherited class. > > Thats logic.
It might be logic in C#, but not in C++. The access specifiers public/protected/private does not control visibility in C++, only accessibility. -- Dag Henriksson
Yes because function prototypes in C are working for us, no no we are not coding them to help the compilers bad design of not being able to check usage. [quoted text, click to view] "Andreas Huber" <ah2003@gmx.net> wrote in message news:3ede0f29.0401280444.1da19ab3@posting.google.com... > <.> wrote in message news:<uI3Np7S5DHA.504@TK2MSFTNGP11.phx.gbl>... > > You call having to DUPLICATE method signitures (prototypes) as good coding? > > Its to make up for the bad design in the compilers. > > Sorry, I haven't got a clue what you're talking about. How do private > virtual functions duplicate method signatures? > > > These days our Tools work for us not we work for them. Welcome to the REAL > > world. > > Well, C++ compilers have always worked for me and they still do(the > same goes for the C# compiler). I don't see how that could ever be the > other way round. > > Regards, > > Andreas
visibility and accessability are one of the same. If you cant see it you cant do jack with it. What you cant see you cant access. Obviously. C# doesnt have the concept of "funtion prototypes" in header files because the compiler can take care of that, why duplicate code for every method? That is the fault of the design of C++ compilers so we have to do the work for it. Function prototypes are simply a hack for a bad compiler. [quoted text, click to view] "Dag Henriksson" <dag_henriksson@hotmail.com> wrote in message news:bv8b01$p2jd3$1@ID-200546.news.uni-berlin.de... > > Not at all - it's just that C#'s idea of "private" is a lot simpler > > than C++'s: "Private means nothing outside the class knows it's there > > at all" effectively. > > Aha, I see. In C# public/protected/private controls visibilty, in contrast > to C++ where it controls accessibility. > > -- > Dag Henriksson > >
Doesnt make any sense to have it that way. [quoted text, click to view] "Dag Henriksson" <dag_henriksson@hotmail.com> wrote in message news:bv8be9$ojp7g$1@ID-200546.news.uni-berlin.de... > > <discussion@discussion.microsoft.com> skrev i meddelandet > news:uNXBkzZ5DHA.1292@TK2MSFTNGP11.phx.gbl... > > If its private its for that class as you state, if its inherited from that > > base class, its nolonger the same class so private should not be visible > to > > the inherited class. > > > > Thats logic. > > It might be logic in C#, but not in C++. > The access specifiers public/protected/private does not control visibility > in C++, only accessibility. > > -- > Dag Henriksson > >
[quoted text, click to view] > > > there are times when it's useful. > > Name one :-). > Can I just note, I wasn't trying to argue for or against private virtuals, > just noting why they're different to protected virtuals :) However, Jim > Hyslop and Herb Sutter wrote a nice article that provided a reasonable > example: http://www.cuj.com/documents/s=8000/cujcexp1812hyslop/ Hehe, this article says it all. One C++ knoledgable person that loves the fact that her code is smart and hard to grasp. The next developer needs to go back to the first one before he can use the class properly. That is the whole point, it isn't wrong but it works in a counter-intuitive way, defeating the purpose of having these visibility layers. Nice article. Martin.
And what language do you think will be used most in the CLI world and where the jobs are :D C# "TT (Tom Tempelaere)" <_N_OSPAMtiti____@hotmail.comMAPSO_N_> wrote in message news:wNORb.9527$G27.329782@phobos.telenet-ops.be... [quoted text, click to view] > <discussion@discussion.microsoft.com> wrote in message > news:%23cPcg6Z5DHA.2412@TK2MSFTNGP11.phx.gbl... > > Doesnt make any sense to have it that way. > > That is merely an opinion. If it would not make any sense as you state, C++ > language would have changed the concept. > > Tom. > > > "Dag Henriksson" <dag_henriksson@hotmail.com> wrote in message > > news:bv8be9$ojp7g$1@ID-200546.news.uni-berlin.de... > > > > > > <discussion@discussion.microsoft.com> skrev i meddelandet > > > news:uNXBkzZ5DHA.1292@TK2MSFTNGP11.phx.gbl... > > > > If its private its for that class as you state, if its inherited from > > that > > > > base class, its nolonger the same class so private should not be > visible > > > to > > > > the inherited class. > > > > > > > > Thats logic. > > > > > > It might be logic in C#, but not in C++. > > > The access specifiers public/protected/private does not control > visibility > > > in C++, only accessibility. > > > > > > -- > > > Dag Henriksson > > > > > > > > > > > >
Any developer who intentionaly obscufates code in any way is out on theyre ear. We consider them bad designers. [quoted text, click to view] "Martin Maat [EBL]" <dummy@somewhere.nl> wrote in message news:101fehf41ebac0e@corp.supernews.com... > > > > there are times when it's useful. > > > > Name one :-). > > > Can I just note, I wasn't trying to argue for or against private > virtuals, > > just noting why they're different to protected virtuals :) However, Jim > > Hyslop and Herb Sutter wrote a nice article that provided a reasonable > > example: |