I would never expect the linker to give you predictable results if you interrupt it. If you
absolutely must interrupt it, then you must be prepared to clean up after doing so. If your
compiling and linking are too slow, then perhaps you need to be looking for a hardware solution
(faster processor, hard drive, network card, memory, etc.) that resolves the bottleneck.
[quoted text, click to view] <gtsml.owevwr@googlemail.com> wrote in message
news:1168793853.629449.151290@l53g2000cwa.googlegroups.com...
> Deleting the DLL using an build-event or a simple Clean or rebuild will
> indeed solve the problem.
> But the compilation and linking time of the DLLs I'm working on are
> just too big to consider that solution.
>
> Note that the DLLs eventually gets corrupted only when I stop a build
> during the *linking* stage.
> Has anybody ever experienced that issue?
>
> Frank
>