I'd suggest using the loadMovie() method, rather than the function:
_root.Picture.loadMovie(boothimage);
But some reasons that it might not load are:
1. The variable "boothimage" is not in the timeline where the above
command is issued, and so must have a path supplied to get at it.
2. The target movie clip either has ceased to exist on the timeline,
does not yet exist on the timeline, or does not exist on the _root (every
level has a _root, but there is only one _root per level).
3. The string content of the variable "boothimage" does not resolve to a
filename in a location that exists.
--
"There are 10 kinds of people in the world:
those who understand binary numbers and those who don't."
-----------------------------
Byron "Barn" Canfield
http://www.headsprout.com Flash examples:
http://www.byronc.com/flash5 [I do not respond to private emails regarding issues for which the
appropriate venue is this newsgroup, nor do I reply to posts by email.]
[quoted text, click to view] "rob1979" <webforumsuser@macromedia.com> wrote in message
news:beuab7$3g$1@forums.macromedia.com...
> Hi,
>
> Here it is:
>
> loadMovie(boothimage, "_root.Picture");
>
> boothimage is a variable that contains the path and filename to the image.
I tried putting the variable in quotations and that does not work either.
Also the image is being laoded into a movie clip called "Picture"...
[quoted text, click to view] >
> Any help would be appriciated.
>
> Thanks,,
>
> Rob
>
>
>