[quoted text, click to view] dazed_confused wrote:
> urami_* That's pretty impressive. Is it on some streaming server or is it just
> a plain old server? You said you just set it to streaming? How? In Flash?
> Last time I tried seperating the audio from the video they got all out of sync.
> I like what you did there. I'd like to learn more.... THanks, dazed.
Plain old server .
See, by default flash is a streaming technology . It plays as it loads.
And this apply to all files. In fact most projects have to be force
not to play by using preloaders. Looping files on few frames till is stop caching
in. It will load entirely even if you place stop action on first frame.
To work with file that stream you need to know that there is propel way of arranging it.
You can't have too much heavy content inside movie clips because the file load frame
by frame and if it gets to frame that has lots of data , it will wait till the frame
is loaded and only then proceed to next, possibly causing stream to hold and lose the effect.
A real stream happen only on main timeline. Movie clip with streaming sound on main timeline
will not have such effect , it will be just a movie clip with sound to the player.
I place the video on one layer and audio on another. Under frame properties ( select frame and
hit CTRL F3 to open it) I set the sound to STREAM , it will than generate pretty accurate wave form
on the timeline. The timeline must be as long as the sound length , otherwise the sound will cut
off. Stream is timeline based and it does not run w/o frames like Event sound.
Make sure when you export video from whatever tool, the frame rates are same as the flash , so the
sound. Follow same setting to make sure it will be accurate.
That's really pretty much it. Due to the sound being lower quality it loads pretty fast
w/o need of any Communication Server or FLV (macromedia native video format).
--
Regards
urami_*
<hol>
http://flashfugitive.com/ </hol>
By The way: