To the original poster,
We went from ...
[quoted text, click to view] > I'm the kind of guy that is COMPLETELY lost when it comes
> to the whole encoding thing and all of the variables and actionscripts.
.... to ...
[quoted text, click to view] > I'm a pretty fast learner, all I need is a brief example of how to
> make the different things, and I would be on my way.
So that leaves me pretty unclear what your skills are. You wouldn't
believe the volume of people who post here thinking games are easy ( ...
hint: a LOT, and games aren't easy <wink>). phatcow mentioned Colin Moock
and I agree, Colin's work is very helpful. He really knows his stuff and
his books tend to be exhaustive.
I would encourage you to break down your goal(s) into small projects.
Don't worry about putting together a game right off the bat, but rather,
take the time to learn ActionScript fundamentals -- in fact, programming
fundamentals in general. What are variables? What's an object? What's a
class? Then branch into the particulars of Flash: what's a movie clip?
What are all the methods and properties of the MovieClip class, and how
might you use them? In my own experience, Phillip Kerman's books are good
for starters. I'm thinking in particular of ActionScripting in Flash MX,
which will give you an overview of programming before delving into Flash's
own particular take on it. At some point, dive into ActionScript for Flash
MX, the Definitive Guide, ed. 2 (Moock), but don't be put off by the
difference between this book and the other. Kerman's is a tutorial book and
Moock's is a reference book.
Since you're into games, I would also recommend Gary Rosenzweig's
ActionScript for Fun and Games.
http://www.garyrosenzweig.com/books/book9.html Best of luck, and don't forget
to have fun with it!
David
stiller (at) quip (dot) net
"Luck is the residue of good design."