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Positioning imported 3d objects


Positioning imported 3d objects Dr. Chicago
2/2/2004 8:50:12 PM
flash (macromedia):
I am using Ulead 3d and Flash MX. When I complete a a 3d animation, I export
it to a swf. Then I import it into my flash movie to make it a button. I use
the first frame of the movie as my button, then take the remainder of the
animation and cut it out. Then I open up the button and paste the frames I
had cut from the 3d animation I imported. What I find is that it imports all
the frames to a different postion than the button is at. For years I have
been just selcting the frame object and entering the postions manually. I
have 50 frames plus to move. Is there a way to postions everyframe object at
once to one postion?

Thanx

Re: Positioning imported 3d objects Silas Warner
2/3/2004 12:08:08 AM
[quoted text, click to view]

Certainly. Import your swf as a movie clip, then put the movie clip
as a symbol on the button. If you want different frames of the 3D
animation depending on the state of the button, first import the
entire MC. Now go to the button image, click once on the MC, select
the frame you want and "Copy." Now back out to the button, go to
the state you want, put in a blank keyframe and "Paste in place,"

Silas Warner
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