I'm afraid you will need flashMX for this...........
//basic proceedure for loading external image
//create a blank movie clip........call it whatever (i've called mine
"ImageSwf"
//drag an instance of "ImageSwf" onto the stage
//click on it once and name it with an instance name of "ImageSwf"
//then click on frame 1 in the timeline
//paste the following code into the actions pane (you will need to be in
expert mode for this)
//code
loadMovie("myImage.jpg", "_root.ImageSwf");
//run the flash file, make sure your image is in the same directory as the
flash file for this example
//that's it
regards
richie
[quoted text, click to view] "Shirley Ong" <flyingicon@earthlink.net> wrote in message
news:bmTWb.1847$WW3.1070@newsread2.news.pas.earthlink.net...
> I would appreciate some help on a function I am trying to add to a
project.
> I am still using Flash 5. I would like to have an swf file with external
> graphics. I want to be able to change the images (jpegs) without having to
> open the swf file. But instead, replace the existing images with new ones
in
> the same folder (with or without same names).
>
> Can I do this in Flash 5 or is this a Flash 6 or 7 function? Is this a
> linking function? Could I some how automate adding these images on a
server
> without manually adding them to an SWF file?
>
> Thought I could do this but am not finding a way to link to external
images.
>
> SOng