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flash (macromedia) : Having different FPS's


funkydude9
2/29/2004 7:31:30 PM
Is there a way to make a movie clip run at a faster FPS then the movie itself?
It's a spinning blade and I can't simply cut out frames because it still
doesn't go fast enough (and it also doesn't look right). I want to stay away
from onion skins as well (I don't think it will look right either). I just want
it to go alot faster then the movie. There's got to be a way to do this... I
tried making a new animation with a higher FPS and exported it as a .swf, then
imported it back into my main animation but that didn't work either, because it
just ran at the main FPS speed.

Anyone know?
PierreAlain
2/29/2004 8:39:59 PM
as often said there, fps is a limiter, not an accelerator.
And btw, it is set for the whole movie from the one you set on _level0

--

Pierre Alain

pie@lifnet.com

funkydude9
2/29/2004 9:11:52 PM
[q][i]Originally posted by: [b][b]Newsgroup User[/b][/b][/i]
as often said there, fps is a limiter, not an accelerator.
And btw, it is set for the whole movie from the one you set on _level0

--

Pierre Alain

pie@lifnet.com[/q]

Translated into English please?


alwaysabitlost
2/29/2004 9:43:59 PM
I think that's his way of saying no, it's not possible.

How are you animating the fan? Can you not put it on two keyframes then
motion tween between the two and put clockwise roation on it with loads of
turns?

Personally I'd get it up to speed then fake it by putting up an alpha'd ring
to make it look blurred and then put the fan going round really slowly behind
it.
Laiverd.COM
2/29/2004 10:46:45 PM
The answer was in english but let me refrase: fps is a speed limit. The
flash player will never exceed but playback might be slower depending on pc
specs. And; the fps set for the level0 movie determines the fps for all
movies that are loaded into/onto it. To create different fps is not possible
unless through a workaround. This has been explained before, so I suggest
doing a search at the google link below.

John

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jhowe
4/21/2004 2:44:05 AM
Why not use ActionScript to play two frames in the movie clip for every one
frame in the _root timeline?

Something like:

speedyMovieClip.onEnterFrame = function () {
var nextFrame = _currentframe + 2;
if ( nextFrame > _totalframes ) { nextFrame = 0; }
gotoAndStop(nextFrame);
}


Joel
Jeckyl
4/21/2004 12:51:25 PM
That would skip the script every second frame, and would not let the clip
you are playing control its own playback (it always forces to skip ahed two
frames, even if the clip is stopped).

Not a good general solution.

[quoted text, click to view]

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