Hi I am starting my first major flash site for a client - it has to contain over 60 jpegs and I am going to put these in seperate swf files and load them in, My question is shall I optimize the images before I bring them into flash using fireworks or should I use flash's optimize on export feature and set a quality for them all in there. Any help appreciated cheers stacy
I would use flash to set the quality. In my experience, flash seems to basically ignore the quality setting you originally use anyway... also, you can load jpgs dynamically without puttint them in their own swf files.
Definitely use fireworks or photoshop to export and compress your images...I highly recomend the export preview functions in both programs as they give you a good 2 or 4-up page spread where you can see exactly how far you can compress before losing visual information in the image. This allows you to know exactly what your images will look like in the final project, using flash's included publishing settings only allow you to put in a number...so your final images could look like anything and youll have to re-export to get them right...I prefer making my graphics exactly as I want them and then bringing them into flash and leaving the jpeg setting at 100%...hope this helps.
Right but flash will apply its own compression either way unless you set it at 100%, so you are better off starting off with higher quality bitmaps. All the bitmaps in flash end up as jpeg anyway so I dont really see a new to optimize as gifs like you said.
use png for all your bitmap grafics. scale all your grafics so the match 100% in your movie. avoid scaling images in flash, it will only bring the quality down (if you do scale them, scale them for ex 50%, never scale them 49.8 or 50.2%) you can set the compression level of every image in flash seperatly. for images that are very important (like company-logo) don"t use compression on the image at all (set them to lossles) and once again, use PNG (skipp jpgs or even gifs they are both already compressed, compressing them twice only takes the quality down)
stacy; Some prefer to import high quality lossless images (such as png) and use flash to jpeg compress (you can set the compression either globally on swf export, or for each image individually in the library), others prefer to do the jpeg compression in an image editor such as FW. Both methods can work well in f5+. When you import a jpeg flash the library properties for that image should default to "use imported jpeg data", _do not_ alter this to 100% (or any other jpeg compression) as this can cause quality loss through double compression. You may want to consider loading the jpegs themselves rather than converting to swf (possible in flash6+ player). -Tom Unger
For me, I wanted the most true to the original image I could get, and I tried gif, jpeg, and png formats, and Flash, Fireworks and PS editors. I decided on jpegs and Fireworks. I didn't like the way the png's came out, as they were far from the original quality of the imaes and scans. gifs weren't much better. I guess it depends on how true to the original you want. As for the editors, like someone said, Flash doesn't give you the perciseness that you can get with the other 2. I did use PS to get them to the kilobit size I wanted, but used Fireworks to sharpen them. It seems just a bit better at this thatn PS. Granted I'm picky and have a very specific desire as to how I want the images presented, so my example might not be right for you. Only you can decide that. As for using an array, since the images on my site are not mine, and I wish to make it as hard as possible for someone to use them without authorization, I choose Flash. Granted you can take a screen shot of an image in Flash, but its not as good of quality as it is if someone finds the address where the images are stored for the array, and "harvests" the, from there. But again, thats just me. Good luck. Alexis
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