flash (macromedia):
I'm trying to create a cartoonish flash movie, I've been reading here in this
forum and seen different tutorials so I know some of the tips that?s been
mentioned here earlier but still I have a couple of questions.
When I design a character I put every item on a different layer and converts
it to a symbol or movie, head, eyes, arms, legs etc are all symbols on
different layers. Then I import the saved character to my ?cartoon?-movie, but
now to the matter of my post.
Should I make my character a symbol itself in the scene or have all the
different layers and symbols loose in the scene?
I don?t know if I?ve explained it enough so here?s an example:
Scene > Character-as-symbol > Different layers with symbols (arms, leg, head)
Or
Scene > Different layers with symbols (arms, leg, head)
I?ve noticed benefits using both methods, when my character is a symbol of
it?s own I can easily swap the symbol to another symbol, like, turning his head
or something like that. But instead I can?t make frame-by-frame animation and
I?m locked up to the pre-made animations and symbols.
If I instead use the character as several layers in the scene I get full
control of every frame and the frame-by-frame animation is easy. I can also
change the scale and shape of the characters different parts using ?first
frame? and then have different shapes at different frames in the symbol, but
then I can?t use pre-made animations.
So what?s the best way? Is there a better way? What structure of layers and
symbols are you using when you are implanting a character in a scene?
I?d really appreciate some help in this matter, I don?t want dig myself into a
whole with poor design and structure and not be able to continue the cartoon
halfway done.