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Flash: Graphic Designer Tool?


Re: Flash: Graphic Designer Tool? Bentley Wolfe MM
11/4/2005 4:08:58 PM
flash (macromedia):
[quoted text, click to view]

Read this. Do not pass go. Do not collect $200:
http://www.amazon.com/exec/obidos/tg/detail/-/0201770210/102-8433981-7242550?v=glance

-- Regards,

Bentley Wolfe
Senior Escalation Engineer, Flash
Macromedia

Flash: Graphic Designer Tool? choriflai
11/4/2005 9:34:08 PM
I recently started playing with Flash 8 and was shocked. I always believed that
this tool was made for Graphic Designers. Instead, for the implementation that
I was looking for (game design), I found that it is a full blown OO language
for graphic manipulation. Fortunately, I manage both the OO world as well as
the graphic (vector/bitmap) world. However, my question is, are they any
guides/best practices that dictate how can I best combine the OO techniques
and the graphic resources (buttons, movieclips, pictures, frames, layers, etc.)
depending on your final output (banners, game design, forms, etc.)???
Re: Flash: Graphic Designer Tool? choriflai
11/7/2005 12:00:00 AM
Dear Bentley,

Thanks for the reference. I'll probably get the book. However, the book index
seems to reflect the How of game design. I'm looking for more of the What. My
concern is, if I design a game using advanced OO techniques, don't I reduce the
availability of developers that can understand/modify such coding? I speak of
experience because in my lifetime I have rarely found IT resources that manage
the graphic world as well as the OO world (like me). More so, examples of OO
applications in the Internet are often centered on the math section of game
design, and not in the animation aspect. I wonder if in game development shops
you have two types of developers that handle each world separately. Any
comments?
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