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animation trouble


Re: animation trouble Chris (mudbubble)
11/11/2005 3:18:13 PM
flash (macromedia):
post it so we can see.


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animation trouble nofx1728
11/11/2005 8:16:32 PM
I have an eagle made out of vector graphics. I want the eagle to fly. So what
I would like to do would be to flap the wings of the eagle a few times, and
then have it soar for a second or two, and then go back to flaping its wings,
ect. The problem I'm haveing is getting the wings to remain on the main
section of the body. When I rotate the wings from a up position, to a down
position, the part attaching the wings to main body disconnects. Can anyone
help me out with this animation?

Thanks,

Nofx1728
Re: animation trouble Chris (mudbubble)
11/11/2005 11:27:54 PM
i tried that link and got this:

Sorry. Access denied. You do not have access to this unlisted site.


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--> Team Macromedia
"Two outta three dimensions ain't bad."


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Re: animation trouble nofx1728
11/12/2005 12:00:00 AM
Sorry bro, try this link, hopefully this one works.
http://www.geocities.com/nofx1727/

Thanks,

nofx1728
Re: animation trouble nofx1728
11/12/2005 12:00:00 AM
You can find my .fla file at this link. I just threw the animation together in
a few seconds, just to show you that I'm having trouble getting the wings to
rotate at the right angles, and appear right. If you watch the animation you
really can't notice the wings moving, but if you look at the seperate MC you
can see the trouble I'm having. This doesn't have to be the eagle I use, I
just want to use some type of eagle to create this animation. I really don't
know how to get this to look correct, very interested in finding out though.
Please help me!!!
http://home.bellsouth.net/p/s/community.dll?ep=16&ext=1&groupid=286119&ck=

Thanks,

Nofx1728
Re: animation trouble Pointblank
11/13/2005 3:12:07 PM
There are a couple of issues you're running into here. #1 is you're
trying to do a perspective style animation with very flat, 2D pieces.
That's not to say that it can't be done, but there's a limit to how good
it will turn out using this method. Aside from that, I think the main
(#2) thing is you need to change the pivot points on the wings before
animating the flapping. The pivots should be where the wings attach to
the body.

One other thing you're going to hvae to do is hide your wing layers,
then go back in and fill out the eagle's body in the areas where you've
cut the wings off. This way, you wn't see those straight, unrealistic
edges when you start rotating the wings.

Hope this helps.

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Re: animation trouble Chris (mudbubble)
11/14/2005 9:43:41 PM
i am looking at your eagle now and you have the fla movie set for 6fps? that is so choppy that any
fluid motion for the wings is not going to look right no matter what. Think about 24fps give or
take. that way there is enough frames to actuall move the wings up and down.

this is not a simple little animation depending on how you want it to look - you have taken a bitmap
of a photo of a real eagle and traced bitmapped it - so you have a very realistic eagle that
dictates a very realistic motion - just tweening 1 wind symbol up anbd down is going to look
primitive no matter what - uless this is o with you. if so, increase your frame rate and continue
what you are doing by motion tweening the wing up and down.
tip: edit the center point of the instance of the wing so it hinges at the body.

here's what you had:
http://www.mudbubble.com/downloads/eagle.html

here's what i did at 24fps and with onky the assets you had in your movie:
http://www.mudbubble.com/downloads/eagle_cg.html

here's my version of you FLA:

http://www.mudbubble.com/downloads/eagle_cg.zip

hope this help.

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Re: animation trouble nofx1728
11/15/2005 1:19:10 AM
Can someone please help me with my problem? I think it wouldn't be so
difficult if there was a way to skew backwards instead of side to side. It
seems like the eagles wing should just be pussed straight down from the tip of
the wing, but I have no clue how to get it to move that way. Still learning
flash, but I would really like to make simple animations like these in the
future.

Thanks,

nofx1728
Re: animation trouble Chris (mudbubble)
11/15/2005 12:20:48 PM
glad i could help - here's how the boy was made:

http://www.macromedia.com/devnet/flash/articles/design_character.html

http://www.macromedia.com/devnet/flash/articles/animate_character.html

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Re: animation trouble nofx1728
11/15/2005 5:18:24 PM
Your the man Chris. The file was originally set at 30fps but the wings were
moving so little you could barely see the movement, so I just slowed it down
for the .fla so you could see what I meant. I don't know how you make your
animations look so good, but you do an awesome job. I checked out your site, I
have no clue how you made that character with just the circle and rectangle
tools, your resume is impressive also. You are very skilled. Thanks for your
help with this, I will be able to use this information to help make me a much
better flash user.

Thanks,

Nofx1728
Re: animation trouble nofx1728
11/16/2005 12:00:00 AM
Chris, I watched your video on the boy animation, it was great. I think I
really picked up some good tips. I have another question that I was hoping you
or someone else could help me out with, with this eagle animation. I made some
changes to the file http://www.geocities.com/nofx1727/. I'm having two
problems. One, I can't put a beak or eyes on the eagle that look remotly
realistic, I was hoping someone could give me tips on how to do this. Two, I
have the eagle flying across the screen, and finishing landing on some text
which would be a name, I put the stop action on the last frame, and the eagle
stops fine on the name, but the wings continue to move. I want to finish with
the eagles wings at their top position, and then freeze them there. If anyone
could help me with these two problems I would really apprecaite it.

Thanks,

Nofx1728
Re: animation trouble Chris (mudbubble)
11/16/2005 3:01:28 PM
thanks.

you may want to consider changing the wings from movie clip symbols to Graphic symbols - that way
you can control then via the properties inspector (Loop, Single Frame or Play Once and type in a
frame number).


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