[quoted text, click to view] > I was concerned with your statement; Yes, I did learn AfterEffects in about
> 4 hours. It was version 3.1. I was sitting at the kitchen table on my friend's
> Mac 8500. Once I got the concept of AE's keyframing, I was able to build
> animations, titles, and composited scenes easily. AE is a fantastically easy
> app to learn and use considering its power.
That makes more sense now - AE as you know is a very deep program - I am a user and agree that the
average user should be able to understand the "concept" of how AE works after 4 hours. But there's a
difference between becoming familiar with a program and mastering it. You made a general statement
that it only took you 4 hours to learn AE - one has to assume you learned everything there is to
know about AE in 4 hours. I just felt that claim needed some clarification. The same concept can be
applied to Flash - spend 4 hours with it and understanding the concept should be achievable. But
don't compare AE to Flash - they are *very* different.
[quoted text, click to view] >
> Maya was much the same. It had a different style, but it follows the same
> animation rules as AE, Lightwave, ElectricImage, Motion, 3DS Max, Final Cut,
> and almost every other animation app out there. I use or have experimented with
> all of these apps (and more), and none of them have posed any significant
> barrier to productivity. Especially not with respect to my experience with
> Flash.
You are obviously familiar with what you know - Flash is not like these apps - and for this reason,
it is not produced by retards or hyenas. That's an ignorant reaction that is purely coming from
frustration. To be honest I have no problem here other than unjustified comments like these coming
from somebody who admits they just don't get Flash. That's fine, it's a very different program
because it is a dynamic program - Flash renders on the fly and deals with vectors. It is
interactive. It is everything AE and Maya are not. You can't use Maya and AE to design, animate and
code a game for instance. Just read the Flash help docs about drawing, animating and whatever else
you need to understand the concept of Flash. Eventually you will understand - but, trust me,
sometimes you have to actually allow more the 4 hours for something. I have seriously been using
Flash alomst 24/7 since 1999 and I still learn something new with Flash everyday.
[quoted text, click to view] >
> Another thing that concerned me was your apparent disbelief that
> AfterEffects is easy to learn.
I never said I didnt believe after effects was easy to learn. What I said was, I didnt believe you
or anybody can spend just 4 hours with it, and walk away claiming they "know it". That assumes you
truly know *everything* there is to know about it. I knoe AE is far to vast to be mastered in 4 hours.
Correct me if I'm wrong here, but you stated
[quoted text, click to view] > that my claim was "amazing". I don't think so. I taught AE to a friend in a few
> hours, and I can teach it to you in the same amount of time. It really is an
> easy app to learn and use.
Your claim was amazing though. If you had said "I learned the concept of AE in 4 hours." I would
have believed that with no issues. As I said, I already use AE and love it - which also is why I
know it can't be learned (all of it) in 4 hours. I know a lot of AE people who use it everyday as
their occupation. I called them and asked them if somebody totally new to AE could learn it in 4
hours - every single one of them chuckled or laughed out loud. They agreed there are some aspects to
AE that can easily be learned but for all that AE can do and all that one can make with it - 4 hours
should really be 4 years.
[quoted text, click to view] >
> The idea that AE may be a complicated app for you or others who primarily
> use Flash supports my primary hypothesis regarding Flash; If you learned to
> animate using standard apps (AE, maya, others from the list above), then you
> will probably find Flash more difficult to master.
That's fine for you - but you are not the barometer for everyone learning Flash no matter what their
background. And so far, you have displayed a huge hurdle just understanding what is vector and what
is a bitmap in Flash. That isn't even in the help docs because nobody has ever had a problem with
it. That is my point. It is extremely easy to realize that Flash is vector-based and when you draw a
shape (red circle) with one of the drawing tools, that the shape is a vector fill. When you select
part of it and eidt it, there's nothing that would make enyone (but you) to think that it has
somehow been converted to a bitmap. Just read the help docs. Just google "Flash drawing". The
answers are boundless on the web and in the help docs. There are so many articles on the devnet site
that explain the drawing tools. It's really not that hard - it shouldn't be no matter what the skill
level is. I teach a course that has several students of all ranges and skillsets - and not one
student has ever challenged the issue you are stumbling over. The shape, no matter what, is vector.
Period.
[quoted text, click to view] >
> I'm not saying that Flash users are idiots,
Well, why *did* you say it then? I mean, this thread is full of you saying one thing - then saying
the complete opposite. Remeber "retarded hyenas"?
or that it is impossible to
[quoted text, click to view] > master Flash along with other animation apps. I am saying that the two classes
> of animation apps (Flash and non-Flash) follow a different set of standards,
> and that Flash's quirks, bugs, and (in my opinion) poor interface decisions
> make the job of learning both harder than it has to be.
You have yet to point out any "poor design decisions" - except for the lock layers issue - which is
not a "bug". List all of your "poor design decisions" here and I will forward them to the
appropriate people - seriously - list every single one of them so I feel that your claims are
justified - besides, the next beta will be starting sometime in the next 6 months and I always like
to have a list of improvments.
[quoted text, click to view] >
> There are things about Illustrator that bother me, and there are things
> about Photoshop that bother me. But in both of those cases, the troublesome
> issues generally don't get in the way of my workflow, and they only live in the
> product for - at most - one version cycle. Adobe is very good about listening
> to its users and implementing changes based on that input. I have not seen this
> attention to detail at Macromedia.
maybe if you gave them more than a few hours you would - you are new to flash - so how would you
have seen attention to detail yet? You obviously don't understand flash yet and expected it to be
just like all the other programs your mind has been forged to understand in a different way. You
simply are not willing to scrub your brain free of other programs. That's nobody's fault but your