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Re: Sound tralfaz
6/3/2006 10:57:36 PM
flash (macromedia):
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If you make your animations too big in dimensions or too fast of a frame rate, some computers can't keep up with it. Then you have
a choice..
1) Use Streaming sound mode..
The sound track is the master. Image frames are dropped if needed to avoid messing up the sound when the CPU can't keep up.

2) Use Event sound..
The visuals are the master. Sound stops and starts when the CPU lags. All frames are displayed, although possibly not smoothly.

Use your Task Manager and watch the CPU load when the animation plays. If you are pushing too close to 100% CPU load, then slower
computers will have drop-outs.

Things you can do to avoid maxing out the CPU..
1) Don't use bitmap alpha effects, they are a heavy Burdon on the CPU
2) Cut image dimensions.. a half sized image is 4 times fewer pixels.
3) Increase compression of images and use lower bit/sample rates for sounds
4) Change stereo sound to mono.. makes it half as big a file and it plays faster

Just some thoughts for ya.
tralfaz

Sound aria.of.dreams
6/3/2006 11:01:14 PM
Hi all, I couldn't find the answer to this question, so I made a new thread...

I've seen animations where the sound and the animation are always in sync
regardless of the quality or size settings. However, with my cartoons, if I
increase the quality or size, the animation begins to lag behind the sound.
Why is this and how do I correct it? Thanks.
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