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Start / Stop Music



Start / Stop Music TripleBrownCow
9/5/2006 9:24:57 PM
flash (macromedia): I'm a relative newbie to Flash so please bear with me if I'm not making sense.

Anyway, I'm trying to insert background music into the main timeline of my
Flash movie. I want that music to start automatically on about the 16th frame
of the movie, and loop when the track reaches it's end. I also, want to give
the user the ability to turn off the music, if they so choose, and be able to
turn it back on again later.

Here is what I have so far:

The mp3 in my library has the identifier: firstSound01

On frame 16 of my main timeline I have a sound object with the following
script:
firstSound = new Sound();
firstSound.attachSound("firstSound01");
firstSound.start (0,1000);
gotoAndStop("stop");

On a different layer of the maintimeline, starting in frame 16. I have a play
button and a stop button (they are two separate buttons).

The play button has the following script attached to it:
on (press) {
if (playing!=true) {
_root.firstSound.start();
playing=true;
_root.myTextBox="Playing"
}
_root.firstSound.onSoundComplete =function() (
_root.myTextBox="Complete"
playing=false
}
}

The stop button has the following script attached to it:
on (press) {
if (playing==true){
_root.firstSound.stop("firstSound01");
playing=false;
_root.myTextBox="Stopped"
}
}

O.k., with all of the above set up, when I play my movie, the music starts
when and where it's supposed to, but I cannot stop the music until I first
press play, and then, press stop.

Any suggestions on how to fix this?

Thanks!
Re: Start / Stop Music urami_
9/6/2006 12:00:00 AM
[quoted text, click to view]

problem with the variables, basically is not set on timeline till you press
the button, therefor you need to press few times to get it all working.

David Stiller has nice article about it, read away:
http://www.quip.net/blog/2006/flash/how-to-toggle-sound-globally


--
Best Regards

Urami


--


<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
Re: Start / Stop Music TripleBrownCow
9/6/2006 1:52:48 AM
Thanks for the reply, but I'm not sure I understand what you're getting at.
:embarrassment; I read the article you attached, but, again, I was a little
confused. Sorry, I'm new at this.

Let me see... so, you're saying I've got a problem with the script in my
buttons?

So basically, if I drop this script into the frame with my sound object:

var globalVolume:Sound = new Sound();

And these scripts into the the actions panel on my buttons:
Stop Button
onRelease = function() {
globalVolume.setVolume(0);
}

Start Button
onRelease = function() {
globalVolume.setVolume(100);
}

Then everything should work?

Do I still need the following script in my sound object frame?

firstSound = new Sound();
firstSound.attachSound("firstSound01");
firstSound.start (0,1000);
gotoAndStop("stop");

Thanks again!




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