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EXPORT SOUND PROBLEMS?



EXPORT SOUND PROBLEMS? TM00
10/12/2007 5:31:55 PM
flash (macromedia): Ok..

so i'm exporting my flash video, both sounds which are wav files work when i
view them in flash..
when i export them as a quicktime.. i can only hear one of them?? I tried
messing with the export
settings but still nothing happens? I even re-imported the sound again and
still I can't find whats wrong.
Any suggestions because I'm all out?
Re: EXPORT SOUND PROBLEMS? clbeech
10/12/2007 6:04:03 PM
Flash stores sound files in mp3 format, you might get better results if you
change the compression setting to 'mp3' from default, in the sound's properties
window in the Library. You also may get better results if you convert the
files to mp3 using another program like Audacity, and import them again, then
run a 'Save And Compact' function from the File menu.
Re: EXPORT SOUND PROBLEMS? TM00
10/12/2007 6:08:46 PM
Re: EXPORT SOUND PROBLEMS? clbeech
10/12/2007 6:18:34 PM
well, I don't really know much about how QuickTime handles sounds on compile,
it may be that it's only capable of exporting one 'channel', not sure.

Are your sounds, placed on the timeline?

It might work better to bring them in with a SoundObject.
Re: EXPORT SOUND PROBLEMS? TM00
10/12/2007 6:40:06 PM
Re: EXPORT SOUND PROBLEMS? clbeech
10/12/2007 6:57:46 PM
from the main timeline, on frame1 you declare the objects, attach files from
the Library using a Linkage identifier. So give the files in the Library,
linkage ids, then use the following example code, except with your id names:


var sound1:Sound = new Sound();
var sound2:Sound = new Sound();

sound1.attachSound('sound1_id');
sound2.attachSound('sound2_id');

sound1.start();
sound2.start();
Re: EXPORT SOUND PROBLEMS? TM00
10/12/2007 7:11:06 PM
and what do i put inbetween the ( ) ??
do i put on fram 1 start and then on frame " " stop?? I'm kinda confused
Re: EXPORT SOUND PROBLEMS? clbeech
10/13/2007 1:17:31 AM
not a thing, the 'start()' method just begins the sound playing. However, you
can add two parameters, first the 'offset' which begins the playing of the
sound at a particular place, and second the number of loops which you would
like the sound to play. so for instance if you wanted the sound to play over
and over, add the parameters like:

sound1.start(0, 9999);
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