I'm new at this. I have made simple applications by adding mc symbols to layers and then programming actions using event handlers in the actions frame. This is easy because the instance's name will show-up when the instance is selected. I just go to it and start a script. But now I need to use instances that have been created and named at run time using something like this: this.createEmptyMovieClip("holderClip", this.getNextHighestDepth()); for (var i:Number = 1; i <= 100; i++) { holderClip.attachMovie("Ball_mc", "Ball_mc" + i, holderClip.getNextHighestDepth(), {_x:random(550), _y:random(400)}); } I want to program the onClipEvent(enterFrame) for these instances. But they are not on the layer to select yet.. I only know their path and name. Where and how do I enter the code?
Here is a great trick. Read the help file for the MovieClip.createEmptyMovieClip class. Notice how a bit down it says "Returns"? This means that the method returns a reference to the newly created clip. So you can assign that to a variable and use it to reference the clip. Then when you go and read the attachMovie clip?you guessed it. So you can do something like this: var curClip=holderClip.attachMovie(blahblahblah); curClip.onEnterFrame=function(){ this.somethine }
That seems to work quite well with the onEnterFrame event. Dragging a mc still is presenting a problem. I have tried: curclip.onpress =function(){startDrag(curclip,true); } I get the little hand but the ball doesn't drag? Have tried many other permutations like: curclip.onpress =function(){this.startDrag(true); }
Well your first problem is that you need to capitalize things correctly. onPress and onpress are not the same thing. curClip.onPress=function(){this.startDrag(true);}
Don't see what you're looking for? Try a search.
|