That's impossible - you can have 1 frame on the main timeline containing a 1000 frame movie clip (or
any number of frames) and it will loop - always been this way since the early early early days of
flash - since day 1 of Movie Clips to be honest.
Chris Georgenes / mudbubble.com / keyframer.com / Adobe Community Expert
[quoted text, click to view] Daaaaaaang wrote:
> my movie clips stop playing if the main framecount is less than the framecount of the movie clip.
> i want the movie clip to continue looping whether the main movie has ended or not.
Don't know what to tell you. I just made a quick test.
MovieClip symbol of a box rotating (used a tween) over 20 frames.
Main timeline 2 frames.
The square keeps rotating like it should. I thought maybe you were having a
problem with stop() or the maintimeline restarting, but in my case it didn't
matter if there was a stop on frame 2 or not. Everything kept playing.
But if I put a stop on frame 2 and then change my instance of the spinning
square to a graphic?well then it stops as soon as the main timeline stops.
Remember just because something is a movieclip in the library doesn't mean that
you haven't somehow accidentally changed the instance on the stage with the
properties panel.
Other than that, there must be something about your structure that you aren't
clearly explaining that makes it behave differently.