In8Media; Not sure I follow your description, but given the mention of a difference with previous versions (there really has not been much change to button symbols or "placed" text fields)-perhaps you have inadvertently made the text field selectable via the properties panel? If so, does making it not selectable solve the problem? -Tom Unger -Tom Unger
In8Media; Oh well, it was worth a try... Unfortunately I don't have flash cs3 installed here at home to do any testing today, but hopefully someone else will chime in. -Tom Unger
In previous versions of Flash I could put a dynamic TextField over a button without the hit area of the TextField interfering with the hit area of the button. In Flash 9, it behaves as if the TextField is another button. Is there any way to turn off the visibility of the hit area for the TextField, so the dynamic TextField behaves as if it is inside the button (without my having to put it there)? In WPF this is a property called "isHitTestVisible". I believe the Flash concept of hitTest is unrelated to how the built in Flash button behaves, but there has to be some way to control this. Does anyone know a way to disable the dynamic TextField from interfering with the Button when it is on top of it? Thanks. Nathan
Hi, Thomas. Thanks for the reply. No, I have disabled the "selectable" option. With a selectable field I would expect it to behave this way. That's the really puzzling thing. Go ahead and give it a try -- you can reproduce this in seconds. Create a button, and put a dynamic field on it. You'll see that you get a pointer hand cursor for the area of the button that isn't under the text, and the arrow cursor when you are over the text. With selectable enabled, you will get the text input cursor (as expected). Just to make sure I'm sane, and that it hasn't always worked this way -- I went back and tried this on Flash 8, and of course it behaves as I had expected it to in Flash 9. Its fine for it to behave this way, but there should at least be a property that I can call from Actionscript to change this behavior. In fact, what would be preferable would be if I could set it to one of three options: exclusive (the textfield covers up the button, as it does now), invisible (the textfield does not cover it, which is what I want I am trying to do), and additive (meaning that BOTH the textfield AND the button receive input from the mouse). Also, this property should exist on all display objects, not just TextFields and Buttons. WPF has this in the form of the "isHitTestVisible" property on their UIElements, except that it only has 2 states: true (exclusive) and false (invisible). If Adobe added a property to Flash, calling it something like "isHitAvailable" or "receivesInput" with the additional state of "additive", this would put the Flash platform at an advantage over Microsoft's platform for designers/developers like myself.
I found the solution: myText.mouseEnabled = false; I didn't realize there were more methods inherited from the parent classes. The one I wanted was on the InteractiveObject class. It would still be nice if I could have non-exclusive mouse input, though.
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