flash actionscript:
I?m creating full screen SWF animations by using -- fscommand("fullscreen","true"); -- action and linking these animations by using -- on (keyPress "<Right>") {LoadMovieNum("part2.swf", 0); --. Animations plays fine on SAFLashPlayers for windows but by some reason full screen mode doesn?t work right on Mac OS SAFLashPlayer v6 and v7. First animations starts in a full screen mode but the next animation continues in a small window instead of full screen mode. We start having this problem with new version of SAFLashPlayers, this wasn?t a problem on SAF v5 and earlier versions (MAC) Any solution to solve this bug?
Have you tried exporting your movie as a .hqx file? I have authored software for multiple environments, and we solved our MAC issues by creating an MAC HQX. I'm not at all familiar with MACS & FLash but that is how we got ours running. ufitizi
Thanks for the feedback but that is not the solution to my problem. Retroboy_mx has a good way of solving this issue with action script, it's not the ideal way but that's the only option so far, and until macromedia takes care of this bug in their MAC SAFplayer
I just realize the purpose of the 0 in LoadMovieNum("part2.swf", 0)! when you say 1 instead of 0, player overlays the next anim with current anim and so that full screen problem goes away but then 2 anim runs on top of each other. As you showed on your sample I would go to a blank frame and then LoadMovieNum("part2.swf", 1) but I'm curious, would macromedia solve this BUG in SAFPlayer. Because in other way (assigning 0 to each animation) player unloads the old animation when loaded the next one. By the way this might be possible with action script as well, do you know a way to unload previous anim with action script? Hey by the way thanks for the first trick
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