I want to use a button to accomplish this basic function on(release) if mymovieclip= is currently on frame 1 do nothin else if mymovieclip = is currently on frame tellTarget=("mymovieclip") gotoAndPlay(2) I am not sure how to create an if /else if statement for this case. Here was my attempt at a solution //on release function to find out what frame the embeded movie clip was in and take an action upon i on (release) _root.whole.srscircle.getFramesLoaded () ifFrameLoaded (1) tellTarget ("_root.whole.srscircle") gotoAndPlay(10) //without the 'else if' function, I've now used a second on(release) to find out where if the movie clip is on a different frame and take action upon it on(release) _root.whole.srscircle.getFramesLoaded () ifFrameLoaded (10) tellTarget ("_root.whole.srscircle") gotoAndPlay(2) --my attemp at a solution has not worked (obviously). I would love some ideas/suggestions/solution?? :) thank
i may be misunderstanding what you are trying to do but if the button is on the mc`s timeline couldn`t you just type on (release) { if (_currentframe == 10) { gotoAndPlay(2); }
That's part of the problem, it's not. The timeline is as follows main movie whole(mainmc) circlemovieclip navbarmovieclip othermc otherm buttonconfigm mybutton_bt I am trying to use the 'mybutton_btn' under the navbarmc to affect actions in the circlemc. That's part of the reason I was using //where all movies are contained within the "whole" mc on the "_root" base tellTarget ("_root.whole.srscircle") I only did it this way to start making control of movies easier for myself. I am a newbie and have no books or guidance except tutorials. I read somewhere that this might help, so I am trying it this way. Don't know if that's right. But as to my prior question: Now I have _root.whole.navbar.buttonconfig //where the buttons themselves are located, and obviously their actionscrip //to control the mc _root.whole.srscircl //using the idea that the movie is at a certain frame for an action to occu
I thought I should add that I could use the "_parent" command as all mc's are contained within the parent, and that would avoid a long, drawn out sequence. I have just avoided that so far to get accustomed to writing script and code. I am not sure where the "this.mc" would come into play in this instance, if at all
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