all groups > flash actionscript > november 2005 >
You're in the

flash actionscript

group:

Load text class HELP


Load text class HELP pickle jar
11/9/2005 8:47:11 PM
flash actionscript:
I am not very good at writing classes but am determined to crack em, would any
one please guide me. The class is below with the script off the fla to initiate
it below that.

Essentially I am trying to firstly define the properties I am using, create a
new XML instance, create the text field to put text in, load the page, load the
css script. I wanna getBytes eventually in the onLoadProgress.

I would ideally like to put values of the size coordinates of the text field
in to the fla initiating the class??

Any support would be really appreciated :) Si

fla:

var load_txt:LoadTxt = new LoadTxt;
load_txt.LoadPage("home.htm");

Re: Load text class HELP sampurtill
11/9/2005 9:02:07 PM
I wrote a class that's almost exactly like what you're trying to do... It's the
"News Feed" on www.sdpurtill.com and I created a class file that loads an atom
feed from my blogspot blog and parses it and everything and puts it into the
textfield that I want. However, it is designed specifically to parse a blogspot
atom feed so I don't know how good it will be to you.

I can send it to you, if you can give me your email (private message me or
something). I won't be able to get it to you for a lil while because I'm at
school and then I have work after. I'll probably be able to get it to you in
four hours.

Sam
Re: Load text class HELP LuigiL
11/10/2005 11:32:19 AM
Yep, your in a pickle here.
1. using the onLoadProgress and onLoadInit handlers of the MovieClipLoader
class for an XML and Stylesheet object... won't work. Both the XML and
TextField.StyleSheet objects have onLoad callback handlers.
2. timing is essential when it comes to textfields. First create the
textfield, then assign its props, including the stylesheet which must be
available at that time.

So, you have to use the onLoad handlers of the XML and TextField.StyleSheet
objects to control the flow of the script. Here is an example which is
commented so you can follow what is happening. The class will load external
html-pages and an external stylesheet in any movieclip. But remember, Flash
only supports a small subset of html-tags so the pages you load must be 'valid'
to be able to load them.

class Page {

// class to load external html-pages in any movieclip

private var target_mc:MovieClip; // mc where we will display our page
private var stage_mc:MovieClip; // reference to the created mc that will hold
the textfield
private var stageDepth:Number; // depth of our stage_mc in the target_mc
private var page_xml:XML; // a data container that holds our page
private var page_id:String; // holds the name of the page to load
private var styles:TextField.StyleSheet; // our external stylesheet

// constructor
public function Page(){ // initialize our data container and stylesheet
page_xml=new XML();
styles=new TextField.StyleSheet();
}

// initializes the load
public function
loadPage(target_mc:MovieClip,depth:Number,page_name:String):Void{
this.target_mc=target_mc;
stageDepth=depth;
page_id=page_name;
var thisObj:Page=this; // local reference to the current class, used in the
onLoad-handler of our XML-object
var page:XML=new XML();
page.onLoad=function(success:Boolean){
if(success){
// assign the content to our datacontainer
thisObj.page_xml=this;
// and load our stylesheet
thisObj.loadCSS("external.css");
} else {
trace("Error parsing the content");
}
}
page.load(page_id);
}

// when loading assets is completed, creates the page
private function makePage():Void{
stage_mc=target_mc.createEmptyMovieClip("stage_mc",stageDepth);
stage_mc._x=0;
stage_mc._y=0;
stage_mc.createTextField("body_txt",0,0,0,Stage.width,Stage.height);
stage_mc.body_txt.styleSheet=styles;
stage_mc.body_txt.html=true;
stage_mc.body_txt.htmlText=page_xml;
}

// loads the external stylesheet
private function loadCSS(css:String):Void{
var thisObj:Page=this;
styles.onLoad=function(success:Boolean):Void{
if(success){
// all loading has completed, we can make our page
thisObj.makePage();
} else {
trace("Failed to load CSS.");
break;
}
}
styles.load(css);
}
}

In the fla:
var page:Page=new Page();
page.loadPage(this,0,"index.html");

class Page {

// class to load external html-pages in any movieclip

private var target_mc:MovieClip; // mc where we will display our page
private var stage_mc:MovieClip; // reference to the created mc that will hold
the textfield
private var stageDepth:Number; // depth of our stage_mc in the target_mc
private var page_xml:XML; // a data container that holds our page
private var page_id:String; // holds the name of the page to load
private var styles:TextField.StyleSheet; // our external stylesheet

// constructor
public function Page(){ // initialize our data container and stylesheet
page_xml=new XML();
styles=new TextField.StyleSheet();
}

// initializes the load
public function
loadPage(target_mc:MovieClip,depth:Number,page_name:String):Void{
this.target_mc=target_mc;
stageDepth=depth;
page_id=page_name;
var thisObj:Page=this; // local reference to the current class, used in the
onLoad-handler of our XML-object
var page:XML=new XML();
page.onLoad=function(success:Boolean){
if(success){
// assign the content to our datacontainer
thisObj.page_xml=this;
// and load our stylesheet
thisObj.loadCSS("external.css");
} else {
trace("Error parsing the content");
}
}
page.load(page_id);
}

// when loading assets is completed, creates the page
private function makePage():Void{
stage_mc=target_mc.createEmptyMovieClip("stage_mc",stageDepth);
stage_mc._x=0;
stage_mc._y=0;
stage_mc.createTextField("body_txt",0,0,0,Stage.width,Stage.height);
stage_mc.body_txt.styleSheet=styles;
stage_mc.body_txt.html=true;
stage_mc.body_txt.htmlText=page_xml;
}

// loads the external stylesheet
private function loadCSS(css:String):Void{
var thisObj:Page=this;
styles.onLoad=function(success:Boolean):Void{
if(success){
// all loading has completed, we can make our page
thisObj.makePage();
} else {
trace("Failed to load CSS.");
break;
}
}
styles.load(css);
}
}

// in the fla
var page:Page=new Page();
page.loadPage(this,0,"index.html");
Re: Load text class HELP pickle jar
11/10/2005 1:07:15 PM
Love the pickle pun there mate :)

Hey you must get this a lot but your a frickin genius mate thanks so so much.....

Many thanks,

Re: Load text class HELP LuigiL
11/10/2005 1:29:23 PM
Re: Load text class HELP pickle jar
11/10/2005 1:43:31 PM
Hey LuigiL,

Do you think this is advised. Using a tutorial by Colin Moock I created a
class to load swf's into mc's. Could I amalgamate the two classes or would it
be better as two individual classes?

The reason I ask, is that in the Page class it creates mc's to put the text
in....... and in the McHolder class it is creating mc's to load content into.
So is it appropriate to put your loadPage, makePage and loadCSS functions into
the McHolder script?

Cheers Bud,

Simon



import mx.transitions.Tween;
import mx.transitions.easing.*;
/* Class to create a container mc which holds a
* target mc to load different content (swfs) into...
*/
class McHolder {
// Movie clip references
private var container_mc:MovieClip;
private var target_mc:MovieClip;
private var contentLoader:MovieClipLoader;

// Movie clip depths
private var containerDepth:Number;
private static var contentDepth:Number = 0;
private static var maskDepth:Number = 1;
private static var statusDepth:Number = 2;

// Constructor
public function McHolder (target:MovieClip, depth:Number, x:Number, y:Number,
w:Number, h:Number){
// Assign property values
target_mc = target;
containerDepth = depth;

/* Create the MovieClipLoader instance and store it in
* the new contentLoader property
*/
contentLoader = new MovieClipLoader();

/* Register this McHolder instance to receive events
* from the MovieClipLoader instance
*/
contentLoader.addListener(this);

// Set up visual assets
buildHolder(x, y, w, h);
}

/* Create the clips to hold the content
* this method subcontracts all its work to
* individual clip creation methods...
*/
private function buildHolder(x:Number, y:Number, w:Number, h:Number):Void {
createMainContainer(x, y);
createHolderClip();
createHolderClipMask(w, h);
}

// Create the container that holds all the assets
private function createMainContainer(x:Number, y:Number):Void {
container_mc = target_mc.createEmptyMovieClip("container_mc" +
containerDepth, containerDepth);
// Position the container clip
container_mc._x = x;
container_mc._y = y;
}
// Creates the clip into which the content is actually loaded
private function createHolderClip():Void{
container_mc.createEmptyMovieClip("content_mc", contentDepth);
}

// Create the mask over the image
private function createHolderClipMask (w:Number, h:Number):Void {
// Create the mask only if valid width and height are specified
if (!(w > 0 && h > 0)) {
return;
}

// In the container, create a clip to act as mask over image
container_mc.createEmptyMovieClip("mask_mc", maskDepth);

// Draw a rectangle in the mask
container_mc.mask_mc.moveTo(0, 0);
container_mc.mask_mc.beginFill(0x0000FF); // Use blue for debugging
container_mc.mask_mc.lineTo(w, 0);
container_mc.mask_mc.lineTo(w, h);
container_mc.mask_mc.lineTo(0, h);
container_mc.mask_mc.lineTo(0, 0);
container_mc.mask_mc.endFill();

// Set the mask over the content layer
container_mc.setMask(container_mc.mask_mc);
// Hide the mask (it will still function as a mask when invisible)
//container_mc.mask_mc._visible = false;
}

// Loads the content
public function loadContent (URL:String):Void {
// Use the MovieClipLoader instance to load the image
contentLoader.loadClip(URL, container_mc.content_mc);

// Create a load-status text field to show the user load progress
container_mc.createTextField("loadStatus_txt", statusDepth, 0, 0, 0, 0);
container_mc.loadStatus_txt.background = false;
container_mc.loadStatus_txt.border = true;
container_mc.loadStatus_txt.setNewTextFormat(new TextFormat(
"Arial, Helvetica, _sans",
10, 666666, false,
false, false, null, null,
"right"));
container_mc.loadStatus_txt.autoSize = "left";

// Position the load-status text field
container_mc.loadStatus_txt._y = 3;
container_mc.loadStatus_txt._x = 3;

// Indicate that the content is loading
container_mc.loadStatus_txt.text = "LOADING CONTENT";
}
// MovieClipLoader handler. Triggered by contentLoader when data arrives
public function onLoadProgress (target:MovieClip,
bytesLoaded:Number,
bytesTotal:Number):Void {
// Display load progress in the on-screen text field
// Divide bytesLoaded and bytesTotal by 1024 to get kilobytes
container_mc.loadStatus_txt.text = "LOADING: "
+ Math.floor(bytesLoaded / 1024)
+ "/" + Math.floor(bytesTotal / 1024) + " KB";
}
// MovieClipLoader handler. Triggered by contentLoader when loading is done

public function onLoadInit (target:MovieClip):Void {
// Remove the loading message
container_mc.loadStatus_txt.removeTextField();
new Tween(container_mc.content_mc, "_alpha", Strong.easeIn, 0, 100, 1, true);
}
// MovieClipLoader handler. Triggered by contentLoader when loading fails
public function onLoadError (target:MovieClip, errorCode:String):Void {
if (errorCode == "URLNotFound") {
container_mc.loadStatus_txt.text = "ERROR: File not found.";
} else if (errorCode == "LoadNeverCompleted") {
container_mc.loadStatus_txt.text = "ERROR: Load failed.";
} else {
// Catch-all to handle possible future error codes
container_mc.loadStatus_txt.text = "Load error: " + errorCode;
}
}
/*
* Must be called before the McHolder instance is deleted
* Gives the instance a chance to destroy any resources it has created
*/
public function destroy ():Void {
// Cancel load event notifications
contentLoader.removeListener(this);
// Remove movie clips from Stage (removing container_mc removes subclips)
container_mc.removeMovieClip();
}
}
Re: Load text class HELP pickle jar
11/10/2005 2:00:31 PM
Ooh got thinkin now, maybe take out the create mc's elements of Page.as and use it as an sub class of McHolder.as???

Re: Load text class HELP pickle jar
11/10/2005 4:14:41 PM
Hi,

Ok tried amalgamating the two class and had trouble calling the loadPage
function?

Do you think that I should treat Page.as as a subClass of McHolder.as?

Any suggestions on the loading text into ?mc part guys???

Cheers Si
Re: Load text class HELP LuigiL
11/10/2005 4:19:30 PM
Well, if you want to do it the OOP way, use a wrapper class to bring it all
together: (just a skeleton, needs additional props,methods...)

import mcHolder;
import Page;
class BuildSite {

private var target_mc:MovieClip;

public function BuildSite(target_mc:MovieClip){
this.target_mc=target_mc;
}

public function loadImages():Void{
var images:McHolder=new McHolder();
images.loadContent(); // of course provide the url here
}

public function loadText():Void{
var page:Page=new Page();
page.loadPage(); // provide the correct parameters
}
}

on the timeline:
var site:BuildSite=new BuildSite(this);
site.loadImages(); // provide the parameters
site.loadText(); // provide the parameters

The goal is the cut up the software is small pieces, each piece does its own
trick. Bring it all together in a wrapper (or more wrappers...). When you need
to change something... when you architect the app correct, it's just changing
some lines in one of your small pieces of software.


Re: Load text class HELP pickle jar
11/10/2005 4:21:56 PM
Wicked thanks again, I am sure I will be back but for now, cheers......

Re: Load text class HELP pickle jar
11/10/2005 4:53:37 PM
ok so I got 3 classes: (1) McHolder to load the img/swf
(2) Page to load the text
(3) BuildSite wrapper the 2 together

In my .fla I have:

var site:BuildSite=new BuildSite(this);
site.loadImages(this, 1, 50, 75, 600, 300); // provide the parameters
site.loadText(this, 0); // provide the parameters

Is it possible to define the loadText paramaters as loadImages i.e. choose
x,y,h&w?

in the wrapper I have:

import mcHolder;
import Page;
class BuildSite {

private var target_mc:MovieClip;

public function BuildSite(target_mc:MovieClip){
this.target_mc=target_mc;
}

public function loadImages():Void{
var images:McHolder=new McHolder();
images.loadContent("joel.jpg"); // of course provide the url here
}

public function loadText():Void{
var page:Page=new Page();
page.loadPage("home.htm"); // provide the correct parameters
}
}

Gives the following error :

BuildSite.as: Line 18: Type mismatch.
page.loadPage("home.htm"); // provide the correct parameters

Total ActionScript Errors: 1 Reported Errors: 1
Re: Load text class HELP LuigiL
11/10/2005 4:58:17 PM
Let's have a look at the loadPage() function:
public function
loadPage(target_mc:MovieClip,depth:Number,page_name:String):Void{}
It requires 3 params! And you are providing 1, a string. And that generates an
error since the function expects a movieclip as its first parameter!

I should spank you!!!
Re: Load text class HELP pickle jar
11/10/2005 5:05:07 PM
Ooh......................oops

No excuses from me......but man a spanking sounds brutal :0 LOL
Re: Load text class HELP LuigiL
11/10/2005 5:09:03 PM
Re: Load text class HELP pickle jar
11/10/2005 7:31:36 PM
Ok LuigiL, changed the parameters accordingly and think I am slowly getting
this. Success in the sense I manage to load the text, but no Img from the
mcHolder class is loading, no errors or anything just nadda nowt.

Also struggling to find what parameter to put into : site.loadText(); //
provide the parameters as accordings to the Page constructor there are no
parameters, it just does this:

public function Page(){ //initialize our data container and stylesheet
page_xml=new XML();
styles=new TextField.StyleSheet();
}

??

I have uploaded the files to:

http://www.picklejarrecordings.com/vars/oldnews/site/

cheers mate
Re: Load text class HELP LuigiL
11/10/2005 7:34:00 PM
Wrapping it up:

Revised Page class to accept x,y,w,h:
class Page {

// class to load external html-pages in any movieclip

private var target_mc:MovieClip; // mc where we will display our page
private var stage_mc:MovieClip; // reference to the created mc that will hold
the textfield
private var stageDepth:Number; // depth of our stage_mc in the target_mc
private var page_xml:XML; // a data container that holds our page
private var page_id:String; // holds the name of the page to load
private var styles:TextField.StyleSheet; // our external stylesheet
private var xPos:Number; // x of stage_mc
private var yPos:Number; // y of stage_mc
private var xWidth:Number; // width of the text field that loads the page
private var yHeight:Number; // height of the text field that loads the page

// constructor, initialize our data container,stylesheet and set position/size
public function Page(x:Number,y:Number,w:Number,h:Number){
page_xml=new XML();
styles=new TextField.StyleSheet();
xPos=x;
yPos=y;
xWidth=w;
yHeight=h;
}

// initializes the load
public function
loadPage(target_mc:MovieClip,depth:Number,page_name:String):Void{
this.target_mc=target_mc;
stageDepth=depth;
page_id=page_name;
var thisObj:Page=this; // local reference to the current class, used in the
onLoad-handler of our XML-object
var page:XML=new XML();
page.onLoad=function(success:Boolean){
if(success){
// assign the content to our datacontainer
thisObj.page_xml=this;
// and load our stylesheet
thisObj.loadCSS("external.css");
} else {
trace("Error parsing the content");
}
}
page.load(page_id);
}

// when loading assets is completed, creates the page
private function makePage():Void{
stage_mc=target_mc.createEmptyMovieClip("stage_mc",stageDepth);
stage_mc._x=xPos;
stage_mc._y=yPos;
stage_mc.createTextField("body_txt",0,0,0,xWidth,yHeight);
stage_mc.body_txt.styleSheet=styles;
stage_mc.body_txt.html=true;
stage_mc.body_txt.htmlText=page_xml;
}

// loads the external stylesheet
private function loadCSS(css:String):Void{
var thisObj:Page=this;
styles.onLoad=function(success:Boolean):Void{
if(success){
// all loading has completed, we can make our page
thisObj.makePage();
} else {
trace("Failed to load CSS.");
break;
}
}
styles.load(css);
}
}

The wrapper class:
import mcHolder;
import Page;

class BuildSite {

private var target_mc:MovieClip;

public function BuildSite(target_mc:MovieClip){
this.target_mc=target_mc;
}

public function
loadImages(target:MovieClip,depth:Number,x:Number,y:Number,w:Number,h:Number,url
:String):Void{
var images:McHolder=new McHolder(target,depth,x,y,w,h);
images.loadContent(url);
}

public function
loadText(target:MovieClip,depth:Number,x:Number,y:Number,w:Number,h:Number,url:S
tring):Void{
var page:Page=new Page(x,y,w,h);
page.loadPage(target,10,url);
}
}

And in the fla:
var site:BuildSite=new BuildSite(this);
// parameters: target_mc, depth, x, y, width, height, url
site.loadImages(this, 1, 50, 75, 600, 300, "jason.jpg");
// parameters: target_mc, depth, x, y, width, height, url
site.loadText(this, 10, 0, 0, 500, 425, "home.htm");

Now, I would probably use getter and setter methods to set and get x, y, w, h,
url's and such to makes things a little bit easier to type but you've got an
idea now of how this can work.



// revised Page class
class Page {

// class to load external html-pages in any movieclip

private var target_mc:MovieClip; // mc where we will display our page
private var stage_mc:MovieClip; // reference to the created mc that will hold
the textfield
private var stageDepth:Number; // depth of our stage_mc in the target_mc
private var page_xml:XML; // a data container that holds our page
private var page_id:String; // holds the name of the page to load
private var styles:TextField.StyleSheet; // our external stylesheet
private var xPos:Number; // x of stage_mc
private var yPos:Number; // y of stage_mc
private var xWidth:Number; // width of the text field that loads the page
private var yHeight:Number; // height of the text field that loads the page

// constructor, initialize our data container,stylesheet and set position/size
public function Page(x:Number,y:Number,w:Number,h:Number){
page_xml=new XML();
styles=new TextField.StyleSheet();
xPos=x;
yPos=y;
xWidth=w;
yHeight=h;
}

// initializes the load
public function
loadPage(target_mc:MovieClip,depth:Number,page_name:String):Void{
this.target_mc=target_mc;
stageDepth=depth;
page_id=page_name;
var thisObj:Page=this; // local reference to the current class, used in the
onLoad-handler of our XML-object
var page:XML=new XML();
page.onLoad=function(success:Boolean){
if(success){
// assign the content to our datacontainer
thisObj.page_xml=this;
// and load our stylesheet
thisObj.loadCSS("external.css");
} else {
trace("Error parsing the content");
}
}
page.load(page_id);
}

// when loading assets is completed, creates the page
private function makePage():Void{
stage_mc=target_mc.createEmptyMovieClip("stage_mc",stageDepth);
stage_mc._x=xPos;
stage_mc._y=yPos;
stage_mc.createTextField("body_txt",0,0,0,xWidth,yHeight);
stage_mc.body_txt.styleSheet=styles;
stage_mc.body_txt.html=true;
stage_mc.body_txt.htmlText=page_xml;
}

// loads the external stylesheet
private function loadCSS(css:String):Void{
var thisObj:Page=this;
styles.onLoad=function(success:Boolean):Void{
if(success){
// all loading has completed, we can make our page
thisObj.makePage();
} else {
trace("Failed to load CSS.");
break;
}
}
styles.load(css);
}
}

// the wrapper
import mcHolder;
import Page;

class BuildSite {

private var target_mc:MovieClip;

public function BuildSite(target_mc:MovieClip){
this.target_mc=target_mc;
}

public function
loadImages(target:MovieClip,depth:Number,x:Number,y:Number,w:Number,h:Number,url
:String):Void{
var images:McHolder=new McHolder(target,depth,x,y,w,h);
images.loadContent(url);
}

public function
loadText(target:MovieClip,depth:Number,x:Number,y:Number,w:Number,h:Number,url:S
tring):Void{
var page:Page=new Page(x,y,w,h);
page.loadPage(target,10,url);
}
}

// in the fla
var site:BuildSite=new BuildSite(this);
// parameters: target_mc, depth, x, y, width, height, url
site.loadImages(this, 1, 50, 75, 600, 300, "jason.jpg");
// parameters: target_mc, depth, x, y, width, height, url
site.loadText(this, 10, 0, 0, 500, 425, "home.htm");
Re: Load text class HELP LuigiL
11/10/2005 7:52:56 PM
OOP(s), change the loadText() in BuildSite:
public function
loadText(target:MovieClip,depth:Number,x:Number,y:Number,w:Number,h:Number,url:S
tring):Void{
var page:Page=new Page(x,y,w,h);
page.loadPage(target,depth,url);
}

to accept the depth we provided.
Re: Load text class HELP pickle jar
11/10/2005 8:05:49 PM
Cheers very much for all the hard work you have put into this mate your help is so appreciated...

Re: Load text class HELP LuigiL
11/10/2005 8:16:28 PM
Re: Load text class HELP pickle jar
11/10/2005 10:24:05 PM
Oh it works a dream, absolute dream, well on my way to having a class based
site, simple looking without all the clutter like a lot of sites but hey,
simple look for me is nice as.....

Your a great help LuigiL my many thanks....

Simon
Re: Load text class HELP pickle jar
11/10/2005 11:33:43 PM
All lookin fantastic however here is my final (I hope) question. I am loading
the content in no problem, positioning it lovely but when it comes to loading
in new content I hit a stumbling block, do I juts copy the paramaters in the
..fla but different URL (if so it loads the content in a different x,y
coordinates and doesn't remove the img it is meant to be loading in and
replacing)?????

I have put the same depth so I thought it would just be simple and replacing
the current content?

Last one Buddy :)

simon



var site:BuildSite=new BuildSite(this);
// parameters: target_mc, depth, x, y, width, height, url
site.loadImages(this, 1, 50, 75, 600, 300, "joel.jpg");
site.loadImages(this, 3, 530, 190, 0, 0, "logo.swf");
site.loadText(this, 2, 50, 425, 600, 300, "home.htm");
// ditch the load message
loadmsg_txt.removeTextField ();
// event handlers
this.one_btn.onRelease = function () {
site.loadImages(this, 1, 50, 75, 600, 300, "joel.jpg");
site.loadText(this, 2, 50, 425, 600, 300, "home.htm");
};
this.two_btn.onRelease = function () {
site.loadImages(this, 1, 50, 75, 600, 300, "iola_2.jpg");
site.loadText(this, 2, 50, 425, 600, 300, "science.htm");
};
this.three_btn.onRelease = function () {
site.loadImages(this, 1, 50, 75, 600, 300, "joel.jpg");
site.loadText(this, 2, 50, 425, 600, 300, "home.htm");
};
Re: Load text class HELP LuigiL
11/11/2005 9:12:15 AM
With:
this.one_btn.onRelease = function () {
site.loadImages(this, 1, 50, 75, 600, 300, "joel.jpg");
site.loadText(this, 2, 50, 425, 600, 300, "home.htm");
};
you're in the scope of the button when you refer to 'this' as the target_mc
site.loadImages(this, 1, 50, 75, 600, 300, "joel.jpg");
(I'm reconsidering the spanking....)

So, you need a reference to the main timeline:

var owner:MovieClip=this; // reference to the current timeline
// initialize the site and show the first page
var site:BuildSite=new BuildSite(this);
// parameters: target_mc, depth, x, y, width, height, url
site.loadImages(this, 1, 50, 75, 600, 300, "joel.jpg");
site.loadImages(this, 3, 530, 190, 0, 0, "logo.swf");
site.loadText(this, 2, 50, 425, 600, 300, "home.htm");
// ditch the load message
loadmsg_txt.removeTextField ();

// event handlers
this.one_btn.onRelease = function () {
site.loadImages(owner, 1, 50, 75, 600, 300, "joel.jpg");
site.loadText(owner, 2, 50, 425, 600, 300, "home.htm");
};
this.two_btn.onRelease = function () {
site.loadImages(owner, 1, 50, 75, 600, 300, "iola_2.jpg");
site.loadText(owner, 2, 50, 425, 600, 300, "science.htm");
};
this.three_btn.onRelease = function () {
site.loadImages(owner, 1, 50, 75, 600, 300, "joel.jpg");
site.loadText(owner, 2, 50, 425, 600, 300, "home.htm");
};

And yes, because you load on the same depth, content gets replaced. That's why
we are setting the depth of every mc manually. If we were using
getNextHighestDepth() you would need to remove the 'current' content before you
load any new content.

Providing _root or _parent as a parameter instead of owner would also work in
this case. But I always use references in my code, so you can decide for
yourself how you code it.
Re: Load text class HELP pickle jar
11/11/2005 11:28:48 AM
Spankyou very much for all that man, I did want the content replacing so thats perfect that it is being set manually. Cheers again ( how many times can one man thank someone ey?)..

AddThis Social Bookmark Button