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When I press stop in control sound keep keeps playing



When I press stop in control sound keep keeps playing Mr. Interface
12/27/2005 8:28:53 PM
flash actionscript: I keep hearing the sound playing from my video in the timeline even when I
press stop. Problem two, whenever the scene is rendered the audio automaticly
begins to play, even before I press play resulting in an echo when I press play.

Help!

Thanks
Re: When I press stop in control sound keeps playing myIP
12/28/2005 3:10:14 PM
I have never used scenes so I can?t help you out on that part. I am also not
sure what exactly you are doing without seeing any code. But from the sounds
of it, I had what seems to be a similar problem as you. Check out this thread.


http://www.macromedia.com/cfusion/webforums/forum/messageview.cfm?catid=288&thre
adid=1082051&highlight_key=y
Re: When I press stop in control sound keeps playing Mr. Interface
12/28/2005 6:00:23 PM
Well maybe using scenes is the problem, instead should I label? If so do you
know of a tutorial that talks about labeling? It's been a very long time since
I've done it so I'm not as familiar with it. Basically I'm dividing scenes
because of overlay issues where I want to segregate certain images from a video
that I'm overlay over another. When I place it into one scene and press the
play button it plays everything. Using the scene method I was able to place
thing separately. However, if you know of a better way to do all this and get
better results, please let me know.

Thank you for your time

Re: When I press stop in control sound keeps playing myIP
12/28/2005 10:26:14 PM
As you already no I don?t use scenes and no little about them. You mentioned:

I've found that using the scene method I'm able to separately play what I
want from the timeline.

If you are using scenes to achieve this, can?t you just have a movieclip with
its own timeline inside? Say for an example the movieclip has an instance name
of ?ball_mc? and it has ten frames in it. Frame 1 is labeled ?UP? and there is
a stop(); on frame 5. Frame 6 is labeled ?DOWN? and there is a stop(); on
frame 10. So it will snap the ball_mc to a down position and up position. Now
from the main timeline(_root) command the ball_mc?s playhead(the thing that
moves left/right in the timeline) to goto the ?DOWN? frame.

ball_mc.gotoAndStop(?DOWN?);

In the properties panel is where you label a frame (CTRL+F3). Does this help?
Sorry if I pointed put the obvious.
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