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Linking Scenes


Linking Scenes mab003
5/26/2005 12:00:00 AM
flash actionscript:
Hey, I am currently in the middle of a school project in which I need to add
interactivity to a presentation. I am using Flash MX 2004 and I am having
difficulty in linking 2 scenes together via buttons and I need to find a
solution very fast. I know this sounds stupid, but I am quite new to Flash and,
therefore, ActionScript. I have tried using the sample code (and customising
it) in the help file that comes with Flash MX 2004, but I believe that it is
for a different version of ActionScript, because it doesn?t work. PLEASE HELP
ME!!!
Re: Linking Scenes kglad
5/26/2005 12:00:00 AM
don't use scene information for navigation. give your frames labels and use those labels. for example:

Re: Linking Scenes mab003
5/27/2005 12:00:00 AM
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 1: Statement must appear
within on/onClipEvent handler
man_btn.onRelease.gotoAndPlay("scene2_frame1")

Total ActionScript Errors: 1 Reported Errors: 1



Ok, I am very very new to ActionScript, and I have no I dear of what that
means lol, however, when I attach this code to the button;

button_btn.onRelease.gotoAndPlay("scene2_frame1")

where button_btn is the button instance.

It comes up with this error message

**Error** Scene=Scene 1, layer=layer , frame=1:Line 1: Statement must appear
within on/onClipEvent handler
button_btn.onRelease.gotoAndPlay("scene2_frame1")

Total ActionScript Errors: 1 Reported Errors: 1

When I check the Syntax

I have no idea what this means apart from the it isn?t working. Please help,
Thanks anyway.

Re: Linking Scenes .:}x-=V!P=-x{:.
5/27/2005 12:00:00 AM
you need to define it as a function:

myOtherBtn_btn.onRelease = function(){
gotoAndPlay("Scene 2", 1);
};

But if you took kglad's advice and used frame labels use:

myOtherBtn_btn.onRelease = function(){
gotoAndPlay("scene2_frame1");
};

Re: Linking Scenes mab003
5/27/2005 12:00:00 AM
ok, I typed this code into the button actions (is that right?);

button_btn.onRelease = funtion(){
gotoAndPlay("scene2",1);
};

where button_btn is the button

and the following returned as I checked the syntax

**Error** Scene=Scene 1, layer=layer , frame=1:Line 1: Syntax error.
button_btn.onRelease = funtion(){

**Error** Scene=Scene 1, layer=layer , frame=1:Line 3: Statement must appear
within on/onClipEvent handler
};

Total ActionScript Errors: 2 Reported Errors: 2

which again, tells me that it isn't working! Also, tell me that i haven't gone
mad - the command in ActionScript to cease the animation is

stop ();

correct? cause when i assign it to a keyframe with nothing in it, it doenst
work.
Thanks for replying

Re: Linking Scenes .:}x-=V!P=-x{:.
5/27/2005 12:00:00 AM
ok if you are putting it on a button action you would use:

on(release){
gotoAndPlay("SceneName", frame#);
Re: Linking Scenes mab003
5/27/2005 12:00:00 AM
ok, I tried the code that .:}x-=V!P=-x{:. told me, that was

on(release){
gotoAndPlay("Scene 2", 1);
}

This time, no syntax errors, but when i play it (ctrl+enter), it doesn't work??

THanks to all
Re: Linking Scenes mab003
5/27/2005 12:00:00 AM
oh, and i am trying to stop the timeline.
Re: Linking Scenes krl
5/27/2005 12:00:00 AM
If you still have scenes and labels in the scenes you can use gotoAndPlay like
this: gotoAndPlay("Scene 2", "scene2_11")
scene2_11 is a lable I put on the eleventh frame in Scene 2.
To stop playing put stop() in frame 11 of Scene 2.

Re: Linking Scenes kglad
5/27/2005 12:00:00 AM
let me repeat:

don't use scene information for navigation. give your frames labels and use
those labels. for example:

_root.gotoAndPlay("scene2_frame1");

if you want a button trigger that code's execution upon release, attach to the
button:

on(release){
_root.gotoAndPlay("scene2_frame1");
}

or if you want to stop on that frame use:

on(release){
_root.gotoAndStop("scene2_frame1");
}
Re: Linking Scenes mab003
5/28/2005 12:00:00 AM
Ok, I have given the first frame in Scene 2 the label of 'Frame 1' and no
attatached the following code to the button.

on(release){
_root.gotoAndPlay("scene 2_frame 1");
}

It comes up with no Syntax errors, and still doesn't work - Do I have to
change the "_root." part of the code? If not, what am I doing wrong. I know
almost nothing about ActionScript so the problem is probably blatantly obvious
and I would like to thank everyone for responding. Cheers

Re: Linking Scenes mab003
5/28/2005 12:00:00 AM
After playing around with the code, I have found out that you do not have to
tell Flash to go to go to the second scene IF you have labelled the frame. The
final working code is as follows;

on(release){
_root.gotoAndPlay("frame 1");
}

when you attach it to the button. The ?frame 1? is the frame label. The frame
that you label can be in any scene (theoretically) and will take you straight
to it. I would like to thank kglad and .:}x-=V!P=-x{:. For their help in
getting a quick result. CHEERS!

Re: Linking Scenes kglad
5/28/2005 12:00:00 AM
you're welcome. your discovery was exactly the info in my message.

perhaps it was confusing that i used "scene2_frame1" as the frame label. it
contains no scene info for flash to use. it contains only scene info so it's
easy for humans to remember or find where that frame is located.
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