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External Image Clicking !!!


Re: External Image Clicking !!! I flash therefore I am
5/27/2005 12:00:00 AM
flash actionscript:
You have to wait until the jpeg is loaded to apply the onRelease handler or
it gets removed. The alternative is to load the jpeg into a clip holder that
is inside another clip holder and apply the onRelease to the parent. If you
do that, it is not necessary for the jpeg to load to apply the handler.

Re: External Image Clicking !!! Kaare
5/27/2005 12:00:00 AM
To speed you along, here's some code you might find usefull...

thumbnail.createEmptyMovieClip("mContainer", thumbnail.getNextHighestDepth());
thumbnail.mContainer.loadMovie ("images/image1.jpg");
thumbnail._xscale = thumbnail._yscale = 25;
thumbnail.onRelease = function(){
// do stuff ---
this._xscale = this._yscale = 100;
}

Furthermore, you do not have to load the image again - or rather, more likely
than not, it won't be loaded twice as it's already in the users caceh. It's
only developers like us that have internet settings set to renew files on every
visit to the page, most simply reuse items from their cahce. So - loading it
again should be almost instantanious - if you want to load the image in a
pop-up window in 100% - feel free to do so.

// K?re
Re: External Image Clicking !!! Peter Blumenthal
5/27/2005 12:00:00 AM
[quoted text, click to view]

That's more likely to hinder than help i'm afraid. You need to check the
image has fully loaded using getBytesLoaded() and getBytesTotal() *before*
changing it's scale or applying any event handlers, or else these will be
overwritten once the image does load.
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Re: External Image Clicking !!! XmenFlash
5/27/2005 12:00:00 AM
Re: External Image Clicking !!! I flash therefore I am
5/27/2005 12:00:00 AM
Actually, as I mentioned, if you load the image into a movie clip holder and
apply the onRelease to the parent, as Kaare did, I do believe the onRelease
will be remembered. It is the child clip that reinstantiates itself - not
the parent.

Re: External Image Clicking !!! Peter Blumenthal
5/27/2005 12:00:00 AM
[quoted text, click to view]


Oops - yes, you're right. My mistake - I didn't read Kaare's post closely
enough, sorry.

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Re: External Image Clicking !!! I flash therefore I am
5/27/2005 12:00:00 AM
That's okay. How many times have I disagreed with you and been right? Maybe
twice in five years?

Re: External Image Clicking !!! Peter Blumenthal
5/27/2005 12:00:00 AM
lol. fair enough ;) Have a good weekend...

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External Image Clicking !!! shahgillani
5/27/2005 8:01:15 AM
Guys I have posted many thread all around the web and found luckily the
solution of loading external images and then resizing them but now I have
another problem that is, How to click that externally loaded image to enlarge
it?

loadMovie ("images/image1.jpg", thumbnail);
thumbnail._xscale = 25;
thumbnail._yscale = 25;

I have loaded the image in "thumbnail" movieclip, now how am I gona click
this? And one more thing, after loading it once I don't want to load it again
to show as enlarged image !!!

Please help I am desperate !!!

Regards,
Re: External Image Clicking !!! shahgillani
5/28/2005 12:00:00 AM
Kaare, I don't know how am I gona thank you ......
I really really appreciate that.....
Thanks a lot a lot a lot ...

Re: External Image Clicking !!! shahgillani
5/28/2005 12:00:00 AM
Kaare, I don't know how am I gona thank you ......
I really really appreciate that.....
Thanks a lot a lot a lot ...

Re: External Image Clicking !!! Clown-Z
5/28/2005 12:00:00 AM
Sorry, men...
But...
If i'd like to see only one full-sized image on your site? In this case i also
have to download all the full-sized images? I think i'm not the only one who
don't need this...
Maby i'm wrong?
Re: External Image Clicking !!! shahgillani
5/28/2005 12:00:00 AM
So Clown-Z
Re: External Image Clicking !!! shahgillani
5/28/2005 12:00:00 AM
Hey Guyz, Kaare!

I've tried this but this also not working:

thumbnail.createEmptyMovieClip("myContainer", thumbnail.getNextHighestDepth());

thumbnail.myContainer.loadMovie("images/hotels/varadero/paradisus/largeImage01.j
pg");
thumbnail._xscale = thumbnail._yscale=22;
// Show Preview.
thumbnail.onRelease = function() {
duplicateMovieClip(thumbnail, "preview", thumbnail.getNextHighestDepth());
preview._x = 279.4;
preview._y = 63.5;
preview._xscale = preview._yscale=100;
};

Sorry to bug you people again and again but I need help again.

Re: External Image Clicking !!! Rothrock
5/28/2005 12:00:00 AM
XmenFlash ? personally I love the MovieClipLoader class as well, but I have
found that certain things like _width and _height aren't available
onLoadComplete and generally it is better to wait for onLoadInit. Just my
experience, your mileage may vary.

shahgillani ? when you duplicateMovieClip any dynamic content is not
duplicated. Is that the part that isn't working?
Re: External Image Clicking !!! shahgillani
5/30/2005 12:00:00 AM
You're right Rothrock... so what do you refer, what do I do ? and How ? coz I know very little about Actionscript ....

Please help me out I shall be grateful

Hassan
Re: External Image Clicking !!! Kaare
5/30/2005 12:00:00 AM
Hi again,

Well, first off ... duplicating a MovieClip does just that - duplicates the
MovieClip. But, it is the original object that is being duplicated, not the
instance. Hence duplicateMovieClip and attachMovie work similarly - a new
instance is being created. Any changes applied to the original is not reapplied
to the new instance. This include images (or swfs or whatever) loaded into (no
matter how deep) the clip that is being duplicated, and also properties such as
scale etc. Only original artwork in a clip can be duplicated.

Maybe MM should fix this, I know I'd like them to, but that's how it works for
now. Then I might actually use duplicateMovieClip again, which I haven't for
ages...

So, you cannot duplicate the movieclip as you tried to, or what's tried to in
XmenFlash's example, sorry, would've been great though.

What I propose is, you simply load the image as before, and on click load it
again - it's already in your users cache.

Btw. XmenFlash and Rothrock, I believe the MovieClipLoader may be a bit
overkill here, as we don't really need to know when the image is loaded - it's
a simple imageviewer... Apply the changes and methods once in the init, and
leave it be. No need to add too much clutter - especially if we have to load
the image twice and create another mcl. A simple loadMovie call should be
sufficient, wouldn't you say?

This should do it:
thumbnail.createEmptyMovieClip("mThumb", thumbnail.getNextHighestDepth());
thumbnail.mThumb.createEmptyMovieClip("mContainer", 1);

thumbnail.mThumb.mContainer.loadMovie("images/hotels/varadero/paradisus/largeIma
ge01.jpg");
thumbnail.mThumb._xscale = thumbnail.mThumb._yscale=22;
// Show Preview.
thumbnail.onRelease = function() {
var mc = this.createEmptyMovieClip("mPreview", this.getNextHighestDepth());
mc._x = 279.4;
mc._y = 63.5;
mc.loadMovie("images/hotels/varadero/paradisus/largeImage01.jpg");
};

Notice I've added another depth to the MovieClip chain. This is to retain the
scope, x and y values and to be able to use the original scale, which off
course is 100%.

Within the thumbnail mc, you now have mThumb which is being scaled and
contains the mContainer to load the image. Furthermore, a generic mPreview is
being created if needed, within thumbnail also. Both clips have same x and y
coordinate system calculated from the thumbnail clip's (0,0).

A final not is though, that I quite agree with Clown-Z. It would make good
sense to have 2 images per image, a thumbnail and a large one. Otherwise you
force the user to load quite a lot of extra bytes that are only needed if the
user actually want to see all images... You could still use the functionality
above, but then it may be a good idea to add a visual preloader for the large
image. And - then you might want to (or I might to ;) reconsider using the
MovieClipLoader as mentioned ... it all depends on how much work you want to
put into it I guess...

Anyways, happy flashin' once again :)

// K?re
Re: External Image Clicking !!! Kaare
5/30/2005 12:00:00 AM
Re: External Image Clicking !!! XmenFlash
5/30/2005 1:25:28 PM
yeah Rothrock, I too agree with your point on onLoadInit.

check this code and let me know u'r progress shah
===========================================================
var mcl:MovieClipLoader = new MovieClipLoader ();
var mobj:Object = new Object ();
mobj.onLoadInit = function ()
{
thumbnail._xscale = thumbnail._yscale=22;
thumbnail.onRelease = function ()
{
duplicateMovieClip (thumbnail, "preview", thumbnail.getNextHighestDepth ());
preview._x = 279.4;
preview._y = 63.5;
preview._xscale = preview._yscale=100;
};
};
mcl.addListener (mobj);
mcl.loadClip ("images/hotels/varadero/paradisus/largeImage01.jpg",
thumbnail.myContainer);

Re: External Image Clicking !!! Rothrock
5/30/2005 7:24:59 PM
duplicateMovieClip has plenty of good uses, but it has its limitations as well.
You just have to know what they are. It is especially limited with dynamically
loaded content and not as much with attachMovie. I'm sure that if
duplicateMovieClip copied all the code, etc. We would be answering questions
about how to remove the code. :)

Yeah it could work, but I wouldn't definatively say not to use
MovieClipLoader. First it is good to get in the habit of pre-loading all your
dynamic images. If not for the practice at least for the possiblity that you
will at somepoint run into an important situation with dial-up. I also have
seen problems where IE cache isn't as instantaneous as you might expect and it
has caouse problems.

I don't think you need to make another MCL to load another image. I use the
same one to load many different images.


Re: External Image Clicking !!! Kaare
5/31/2005 9:00:28 AM
That's absolutely true - we probably would see quite a lot of questions about
removing originally applied changes and methods... and since we have the
initObject available in the MovieClip version of duplicateMovieClip, it is
quite easy to pass along paramters (through usage of a for-in loop in creating
the object or similarly).

Anyways, the general subject here is, which is quite annoying, that you have
to load an external image twice (or several times) to use it more than once. I
know it's not good to rely on the users cache, but that's kind of what MM has
left us with...

And you're also correct in the matter that it's always best practice to
preload external data of any kind. So if you're up to it shahgilliani, please
do use the MovieClipLoader - or if you're not exporting for FP7, then at least
it's earlier counterparts - for loading the image both times. And, consider
having a thumbnail image and a large copy to ease the users necessarry load -
it's quite easy to set up batch processes to do that for you in Photoshop for
example.
Re: External Image Clicking !!! shahgillani
6/1/2005 12:00:00 AM
Hi there !
XmenFlash, Kaare, Rothrock thank you very very very much for your time, I
really really really appreciate that !!!

Sorry guys for my late reply, but I was having problems opening this forum,
coz it sometimes take too long to open, during that my session I guess expire
so the page never opened.

So, ....

XmenFlash
It loads the image in the thumbnail but no loading it to the preview mc.

Kaare
I am very happy that you're helping me out, to tell you what, I also have an
account at www.flashkit.com, as you've already known, is the largest flash
portal on the web and has more than 500 thousand users but users there don't
reply that easy, I sometimes get very disappointed.

Rothrock
Thank you too

Guys!
You all have a different opinion about my thread so I am giving you my file of
gallery, you can test it according to you expertise if you like and let me
know. Please http://www21.brinkster.com/hassanshah/HotelGallery.fla here!

Many Thanks once again !
Re: External Image Clicking !!! Kaare
6/2/2005 12:00:00 AM
Hi Shah,

I've been a bit preoccupied these last days, so I haven't really had the time
to look at your file, but just did so now. Anyways, I've quickly scethed out a
simple imageviewer for you.

Since you already have both thumbnail and preview MovieClips on stage, I'll
simply use those. The code I've written is quite easy for you to alter; to add
preloaders and such. Also, i've added functionality for a next_bn and prev_bn -
which I'm guessing you'll have ...

Looki here.

// code start
var sImgPath:String = "images/hotels/varadero/paradisus/";
// contains names of your images:
var aImageNames:Array = ["largeImage01", "largeImage02", "largeImage03",
"largeImage04"];
var iCurrentImage:Number = 0;

var mcl:MovieClipLoader = new MovieClipLoader();
var oListener:Object = new Object();
mcl.addListener(oListener);

function loadLargeImage():Void{
var sImg = getImagePath();
mcl.loadClip(sImg, preview);
//preloader functionality
}
function loadNextImage(iNextNum:Number):Void{
iCurrentImage = getNextImageNum(iNextNum);
var sImg = getImagePath();
mcl.loadClip(sImg, thumbnail.mContainer);
//preloader functionality
}
function getImagePath():String{
var sImg = sImgPath+aImageNames[iCurrentImage]+".jpg";
return sImg;
}
function getNextImageNum(iNum:Number):Number{
if(iNum<0){
return (aImageNames.length-1);
} else if(iNum>=aImageNames.length){
return 0;
}
return iNum;
}

next_bn.onRelease = function(){
loadNextImage(++iCurrentImage);
}
prew_bn.onRelease = function(){
loadNextImage(--iCurrentImage);
}

var mContainer = thumbnail.createEmptyMovieClip("mContainer",
thumbnail.getNextHighestDepth());

thumbnail._xscale = thumbnail._yscale=22;
thumbnail.onRelease = loadLargeImage;

loadNextImage(iCurrentImage);
// code end

That should give you something to work with, and it's pretty easy to alter
into an AS 2.0 class as well.

// K?re
Re: External Image Clicking !!! Kaare
6/2/2005 12:00:00 AM
Had to edit it real quick, because if you do not check "don't parse emoticons" you end up with this line in the middle:

var oListener:object = new Object();

Re: External Image Clicking !!! shahgillani
6/3/2005 9:56:34 AM
I don't know how am I gona thank you Kaare .....

that's it, I have done it at last it is working now.
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