Hello. I'm having trouble using the variables I have loaded. I don't have any trouble loading variables and having them show up where they should. ie loading text into a textfield. I figured i should be able to use those variables in my actionscript as well. They are showing up as undefined like they are out of scope (i'm a C++ guy to start) I want to load a list of locations from the list file. for each i want to place a link button labelled with that name on the movieclip. Then each of these buttons will load a new set of variables to put into another frame. So that's the plan. If you're going to take this lttle baby on I would greatly appreciate you pointing out where my logic has gone wrong. I'd like to be able to do this myself next time. //---- beginning of code loadVariables("list.txt", this, "GET"); //list.txt contains num=2&loc1=Seebee&loc2=Elko for(var count = 1; count <= parseInt(num) ; count++){ var currentname = "loc" + count trace( currentname); //outputs "loc1" not Seebee like I want var holder = this.attachMovie("buttonholder", "buttonholder"+count , i) holder._x = 5 holder._y = 5 + 40*count holder.button.labelname = currentname // holder.button.onRelease = function () { loadVariables(currentname + ".txt" , this, "GET"); }; // } //-----------end of code
first, you shouldn't execute any code that depends upon loaded variables until the variables have completed loading. your for-loop will complete long before loading even starts. you can use the onData handler. second, you'll need to instruct flash to interpret your strings as objects using brackets (or sometimes the eval() function): currentname=this["loc"+count]; /* <-currentname contains a reference to an object, the variable "loc"+count */ or currentname="loc"+count; /* currentname contains a string and you can use this[currentname] to have flash interpret that string as an object. and finally, you button is going to remember which button it is after your for-loop variable increments. by the time any of your buttons are pressed they are going to be referencing the last value store in currentname. you need to assign a variable to each button to store its count-value. for example: holder.button.countVar=count
Thank you, I'll get to work on that
you're welcome. if you have any problems, let us know. i left some details for you to figure out and help you learn, but it's hard to know when i'm spoon-feeding more than needed or leaving out so much that it's frustrating .
Don't see what you're looking for? Try a search.
|