My guesses aside from a logic problem are that it could be something you
stumbled on that the compiler is not getting (what are your publish movie
and AS settings?) or a corrupted movie.
Here are some items I might try. Make backups of course.
Try publishing with a different computer and copy of Flash.
Try Save and Compact.
Try Save As.
Try rebuilding from a brand new movie. Will require quite a bit of cut and
pastes.
Try loading code in smaller units from external swfs. Although I do not see
why it cannot be in one Flash movie unless there is a known limit I never
hit and I am sure I have had Flash movies with at least that much code.
--
Lon Hosford
www.lonhosford.com May many happy bits flow your way!
[quoted text, click to view] "derelttil" <webforumsuser@macromedia.com> wrote in message
news:e2gsmt$6ia$1@forums.macromedia.com...
I've been having problem with a game I'm writing, I've got nearly 7000 lines
of
code now (over 5000 in 1 frame), and flash has started producing some
strange
behaviours. I've post on flashkit
http://www.flashkit.com/board/showthread.php?t=683922 and another user has
an
identical problem.
Sometimes, a published swf will do a range of odd behaviours - it will do
exactly the same thing for each published swf, but then making completely
minimal code changes (even changing the content of a text string which is
never
refered to) will then cause the swf to perform correctly.
Sometimes the swf just freezes, sometimes it gets caught in a loop
switching
between high quality and low quality, sometimes it tries to load a location
made up of garbled letters, or on one occassion opened up over a dozen new
browser windows.
This is always triggered whenever a swf is loaded into the main swf.
I could only think that they was too much code and some of it was being
ignored, I tried using external as files, but this didn't fix it, and other
users on Flashkit have twice the code I have and no problems.
Is this a known issue? is there a work around?
(I'm using Flash 8 professional)