Perhaps you could try and call the function as the variable changes eg if it changes with users clicking a button try my_button.onRelease = my_function() { but its very difficult to answer your question without being more specific If you post or pm more info perhaps I can help Sam
I have a function that is dependant on a variable?s value. Basically: if (variable == 2) { MyFunction() } I need this string to constantly check the value of the variable without creating and infinite loop.
Check out Object.watch(), it looks for a property of an object and calls a function when it's changed. If you use this object property instead of a 'normal' variable, you can define a function that gets executed when the property changes, and has access to the property values. Because MovieClips are objects too, you could use the playing MC to watch for one of its properties: this.watch("foo",watchFoo); function watchFoo(prop, oldVal, newVal){ trace(prop+"-"+oldVal+"-"+newVal); } foo = "bar"; The watcher method gets these 3 parameters (name, old and new value of the property), but can get more. See the Flash Help for a good example. hth, blemmo
Ok, I think that you may be looking at this from the wrong way round. Instead of checking the variable's content indescriminantly try checking the content specifically when the variable is changed eg if the variable is controlled by a button my_btn.onRelease = function() { if (variable == 2) { // code } }; This should work for any case as the variable has to change via some interaction (however it is slightly more complicated if the variable is changed at a keyframe) If I've still not helped please post how the variable is controlled Sam
blemmo beat me to the post...his method will of course work (its blemmo!) but it may overcomplicate the issue if you simply want to discern between two different options and change the movie based on the choice. You choose which is most relevent Sam
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