I am using a class called DrawingUtilities.as and the file is placed at the
same root level as my .fla file, but I get an error when testing the movie. The
error is:
**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 20: The class or
interface 'actionscriptbible.drawing.DrawingUtilities' could not be loaded.
var duDrawer:DrawingUtilities = new DrawingUtilities(mButton);
Total ActionScript Errors: 1 Reported Errors: 1
why can't it find the damn class!?
here is the entire AS code I am using if that helps...
import actionscriptbible.drawing.DrawingUtilities;
var mLoginButton:MovieClip;
var mSaveButton:MovieClip;
makeLoginScreen();
//the drawButton() function makes a new MovieClip object with a nested
//label TextField object.
function drawButton(mParent:MovieClip, sLabel:String,
nWidth:Number, nHeight:Number):MovieClip {
//Make a movieclip object nested in the parent object. Use a unique
// instance name and depth.
var nDepth:Number = mParent.getNextHighestDepth();
var mButton:MovieClip = mParent.createEmptyMovieClip("mButton" + nDepth,
nDepth);
//Draw a rectangle in the MovieClip object
var duDrawer:DrawingUtilities = new DrawingUtilities(mButton);
duDrawer.beginFill(0xFFFFCC, 100);
duDrawer.drawRectangle(nWidth, nHeight, nWidth/2, nHeight/2);
duDrawer.endFill();
// Add a TextField object to the MovieClip. Apply the label.
var tLabel:TextField = mButton.createTextField("tLabel",
mButton.getNextHighestDepth(),0,0, nWidth, nHeight);
tLabel.Selectable = false;
tLabel.text = sLabel;
return mButton;
}
function makeLoginScreen():Void {
//Create the TextField and MovieClip Objects.
this.createTextField("tUsername", this.getNextHighestDepth(), 100, 100, 200,
20);
this.createTextField("tPassword", this.getNextHighestDepth(), 100, 140, 200,
20);
this.createTextField("tMessage", this.getNextHighestDepth(), 100, 60, 200, 20);
mLoginButton = drawButton(this, "Login", 100, 25);
//Set the properties of the TextField Objects.
tUsername.border = true;
tPassword.border = true;
tUserName.type = "input";
tPassword.type = "input";
tPassword.password = true;
tMessage.textColor = 0xFF0000;
//Place the button
mLoginButton._x = 100;
mLoginButton._y = 180;
mLoginButton.onRelease = function():Void {
//Check to see if the user has entered the correct username
//and password. If so, call the login() function.
//otherwise, display
//a message to the user and clear the values from the login
//TextField objects.
if(tUserName.text =="admin" && tPassword.text =="admin") {
login();
}
else {
tMessage.text = "Try again.";
tUsername.text = "";
tPassword.text = "";
}
};
}
function login(): Void {
//Remove the TextField and MovieClip objects that made up the
//login screen.
tUsername.removeTextField();
tPassword.removeTextField();
mLoginButton.removeMovieClip();
//Create the TextField and MovieClip for the notes screen.
this.createTextField("tNotes", this.getNextHighestDepth(), 100, 100, 350,
200);
mSaveButton = drawButton(this, "Save", 100, 25);
//Set the properties of the TextField Object.
tNotes.border = true;
tNotes.type = "input";
//Place the button
mSaveButton._x = 100;
mSaveButton._y = 320;
//Open a local shared object.
var lsoNotes:SharedObject = SharedObject.getLocal("notes");
// Assign the stored text, if any.
tNotes.text = (lsoNotes.data.notes == undefined) ? "" : lsoNotes.data.notes;
//When the user clicks and releases the button store the current
//current notes. in the shared object
mSaveButton.onRelease = function():Void {
lsoNotes.data.notes = tNotes.text;
lsoNotes.flush();
}
}