Hello,
firstable, I would like to thanks all the peoples that make this forum so
interesting.
I found a lot of informations on this site to help me to create my swf that i
am working on.
But , at this time I have a problem that i would like to expose to all of you
My swf is quiet simple. I would like show different animations in a random
way, with a skeletal
timing. The list of the animations are included in the library of the
principal animation.
So I have this principal animation with, on the first frame this code:
_global.MyTime = 5000
//to create a random number between x and y
//Math.round(Math.random()*(y-x))+x;
// so to create a random number between 2 et 7 we will have:
var MaVariable = Math.round(Math.random()*5)+2
trace (MaVariable);
gotoAndPlay(MaVariable);
on the next frames 2 to 7 , I have inserted on each frame one library's
animation with a stop().
inside each library's animation , on the first frame, I have the following
code:
function GoGet() {
_level0.gotoAndPlay(1);
}
clearInterval(SlideInt);
SlideInt = setInterval(GoGet,MyTime);
on the last frame I have a stop()
So my problem is :
in the beginning everything work fine, but after one minute, before to start
the choose librairy's animation, it try to start 2 or 3 other librairy's
animations. so in the beginning it's very cautious it just try to start one
animation before the one choose, but after 2 minutes it try to start maybee 3
or 4 librairy's animations.
I suppose that my code is not properly set in order.
If somebody could give me infomations, it will help me a lot. i apologize for
my bad english.
nb: is it possible to send my .fla on the forum?