you could try... _root.gotoAndPlay("Scene 19","start");
I've made a projector presentation which has navigation to jump between scenes but also needs to play automatically. So, at the end of each scene I've place actionscript to direct them to the next one ex: gotoAndPlay("Scene 19",1); and I've tried ex: gotoAndPlay("Scene 19","start"); for a label marker and let's not forget the obvious choice ex: nextScene(); but it's not working. It just restarts the same scene. Can anyone help me? Thanks
For a start, you do not need ANYTHING to make a move play scene-to-scene.. it does that anyway. -- Jeckyl
Jeckyl, That was the first thing I tried and it STILL starts the movie over.
Is your scene order messed up? if you have 5 frames in the first 3 scenes, then gotoAndPlay(11); will direct you to scene 3 automatically. (If they are ordered correctly). So my guess is you have something tweeked there. Link the .fla so we can take a look at whats actually going on :)
Jeckyl, That was the first thing I tried and it STILL starts the movie over, however, I am somewhat of a newbie to this. I did find a resolution by loading the ..swf's at the end of each scene but I've ran into another problem: The projector starts at fullscreen but when it loads the next .swf it reverts out of fullscreen. I tried placing the correct fullscreen actionscript at the beginng of each .swf but that hasn't seemed to work. Has anyone run into this problem? Thanks!
[quoted text, click to view] > I did find a resolution by loading the > .swf's at the end of each scene but I've ran into another problem:
Loading what swfs? This is the first time you've mentioned loading swfs. -- Jeckyl
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