Hello and Happy New Year!!! I have been trying to rename dynamic movieclips on the stage and place them into new levels without re-attaching. I have used eval, _name and .name, but to no avail. I would appreciate your prompt assistance, Emma=) _root["thumbNail"+a].name=eval("thumbNail"+p);
hello sly one! thank you for replying. Wellllllll, I am making an editable video player. The user selects from a menu and this attachs a movieclip where he can now drag the new movieclip onto his editing platform. He can select many videos/mcs multiple times placing them on the editing platform. He can also delete the mc if he drags it over the delete box. He can also re-order the mcs, if he places one in front of other. Then the video player plays according the movieclips on the platform. Similar to jumpcut.com That is the main concept. I am using an object list to track this information, but I seem to have run into trouble when trying to rename the selected movieclips. It would help to rename them so I can track the levels and number according to the list. Right now, I have it re-attaching..etc and re-importing graphics...EW! Any help is appreciated, let me know if I have been too abstract. Kind Regards, Emma
You were clear. Well, we don't know exactly why you can't rename them but maybe I have a solution. All functions like (duplicateMovieClip, attachMovie, createEmptyMovieClip) return the instace of the movieClip created/attached/duplicated. It meas that you can have multiple names refering the same movieClip without increasing the memory used. For Example //----------- var currentClip:MovieClip = attachMovie("LibraryID", "newClipName", 10); //--------- Here newClipName and currentClip have the same reference to the movieClip attached. Also you can create as many references as you want. //------------ var anotherRef:MovieClip = currentClip; var anotherMore:MovieClip = anotherRef; ... //------------ As you can see, your movieClip can have multiple names :D
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