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Unexpected jump of MovieClip when looping



Unexpected jump of MovieClip when looping terjemi
2/27/2007 5:41:59 PM
flash actionscript: I am using a dragable MovieClip. When dragging it around in the movie it
remains where I put it when the movie comes to the end and loops.

BUT, when the same movieclip is assigned new x and y coordinates (by a
button), and then dragged around, the movieclip jumps back to the starting
position when the movie loops.

Why is it like this?
What can I do to avoid this "jump" ?

tm

Re: Unexpected jump of MovieClip when looping SymTsb
2/27/2007 5:45:41 PM
Re: Unexpected jump of MovieClip when looping terjemi
2/28/2007 12:00:00 AM
Thank you for the answer, but I am not quite sure how. How I can change it so
it is the the instances current x and y value at the time of the startDrag?

My code:

small_legend_circle_mc.onRollOver= function() {
shadow_mc._x = small_legend_circle_mc._x;
shadow_mc._y = small_legend_circle_mc._y;
shadow_mc._height =small_legend_circle_mc._height+1;
shadow_mc._width =small_legend_circle_mc._width+1;
shadow_mc.swapDepths(this.getDepth() +1);
}

shadow_mc.onPress = function() {
this.startDrag();
}

shadow_mc.onRelease = function() {
stopDrag();

When I click on the shadow_mc directly it remains at the same place during a
loop, and when I use the rollover function first, it jumps back to the initial
position when the movie loops.

How can I correct my code?
Re: Unexpected jump of MovieClip when looping Pal_w_G
2/28/2007 12:00:00 AM
I am a little confuse with what you have posted ..... i might help you if you
post it more clearly........


first of all you have not defined any area restriction on your drag command
....so there should not be any restriction .......

I tried to copy your code and even after assigning different value to your
shadow mc it still works as previously...... Please check whether do you have
any more code somewhere else.....
Re: Unexpected jump of MovieClip when looping terjemi
2/28/2007 12:00:00 AM
Yes, it is just a part of the code (that I believed to be essential for this
problem.

Here is some more:

shadow_mc._alpha = 65;

small_legend_circle_mc.onRollOver= function() {
shadow_mc._x = small_legend_circle_mc._x;
shadow_mc._y = small_legend_circle_mc._y;
shadow_mc._height =small_legend_circle_mc._height+1;
shadow_mc._width =small_legend_circle_mc._width+1;
shadow_mc.swapDepths(this.getDepth() +1);
}


medium_legend_circle_mc.onRollOver= function() {
shadow_mc._x = medium_legend_circle_mc._x;
shadow_mc._y = medium_legend_circle_mc._y;
shadow_mc._height =medium_legend_circle_mc._height+1;
shadow_mc._width =medium_legend_circle_mc._width+1;
shadow_mc.swapDepths(this.getDepth() +1);
}

large_legend_circle_mc.onRollOver= function() {
shadow_mc._x = large_legend_circle_mc._x;
shadow_mc._y = large_legend_circle_mc._y;
shadow_mc._height =large_legend_circle_mc._height+1;
shadow_mc._width =large_legend_circle_mc._width+1;
shadow_mc.swapDepths(this.getDepth() +1);
}


shadow_mc.onPress = function() {
this.startDrag();
}

shadow_mc.onRelease = function() {
stopDrag();

if ((shadow_mc._x > 300) && (shadow_mc._y > 300)) {
shadow_mc._x = 460;
shadow_mc._y = 478;
shadow_mc.swapDepths(medium_legend_circle_mc.getDepth() -1);
}

if (shadow_mc.hitTest(circle_map_mc)) {
hit = true;

}
else {

hit = false;

}
};


Tidsstolpe_mc.onEnterFrame = function() {


if ((shadow_mc._height < circle_map_mc._height)/* && (hit)*/) {

etc. etc.


Re: Unexpected jump of MovieClip when looping Pal_w_G
2/28/2007 12:00:00 AM
Hmmm... i am sorry to say that though you have posted more codes i can not help
you because i dont know the workflow of these codes which is triggering when
and what.........

you have posted a if condition which is setting the shadow clip to some
destination...... but i cant see when it will be triggred......and there is a
onEnterFrame statement whose body is missing......

any way try to check all that related codes that are being triggered when the
onRelease event is triggered or any loops or continuesly running codes that
might help....
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