flash actionscript:
I am modifying a rotator that was used on the old site I worked with. Go to
orderpaintball.com and look on the right hand side of the page, you will see a
flash rotator displaying our products. This runs off of an XML file and is very
flexible when hanging products.
On the rotator I am trying to restrict the image size to 150x112 px. The
current rotator has no limit to the image size, thus allowing it to "blow up"
the rotator. I have the following actionscript under it, but I need to know how
to adjust the vlaues so it will restrict only to this size.
// stage alteration
Stage.scaleMode = "noScale";
Stage.align = "LT";
// set random # variables - each must be 0 for first 'while' loop below
var randomNum = 0;
var randomNumLast = 0;
// movie clip containers
this.createEmptyMovieClip("loader1_mc", 2, {_x:0, _y:0});
this.createEmptyMovieClip("loader2_mc", 1, {_x:0, _y:0});
this[loader1_mc]._x = 13;
this[loader1_mc]._y = 31;
// preload watcher
this.createEmptyMovieClip("watcher_mc", 3);
// load xml
images_xml = new XML();
images_xml.ignoreWhite = true;
images_xml.onLoad = parse;
images_xml.load(folders+"images.xml");
function parse(success) {
if (success) {
imageArray = new Array();
var root = this.firstChild;
_global.numPause = Number(this.firstChild.attributes.timer*1000);
_global.order = this.firstChild.attributes.order;
_global.looping = this.firstChild.attributes.looping;
loadMovie(this.firstChild.attributes.background, "ourMovieClip");
_global.fadetime = Number(this.firstChild.attributes.fadetime);
_root.adTitle = this.firstChild.attributes.topper;
var imageNode = root.lastChild;
var s = 0;
while (imageNode.nodeName != null) {
imageData = new Object();
imageData.path = imageNode.attributes.path;
imageData.link = imageNode.attributes.jpegURL;
imageData.item = imageNode.attributes.itemTitle;
imageData.note = imageNode.attributes.note;
imageData.price = imageNode.attributes.price;
imageArray[s] = imageData;
imageNode = imageNode.previousSibling;
s++;
}
imageArray.reverse();
imageGen(imageArray);
} else {
trace('problem');
}
}
// depth swapping
function swapPlace(clip, num) {
eval(clip).swapDepths(eval("loader"+num+"_mc"));
}
function loadImages(data, num) {
if (i == undefined || i == 2) {
i = 2;
createLoader(i, data, num);
i = 1;
} else if (i == 1) {
createLoader(i, data, num);
i = 2;
}
}
function createLoader(i, data, num) {
thisLoader = eval("loader"+i+"_mc");
thisLoader._alpha = 0;
thisLoader.loadMovie(data[num].path);
_root.linkage = data[num].link;
_root.itemNote = data[num].note;
_root.itemText = +data[num].item+"\n"+data[num].price;
watcher_mc.onEnterFrame = function() {
var picLoaded = thisLoader.getBytesLoaded();
var picBytes = thisLoader.getBytesTotal();
if (isNaN(picBytes) || picBytes<4) {
return;
}
if (picLoaded/picBytes>=1) {
swapPlace("loader2_mc", 1);
thisLoader.alpha(_global.fadeTime, 100);
timerInterval = setInterval(imageGen, _global.numPause, data);
delete this.onEnterFrame;
}
};
}
function imageGen(data) {
// start at 0, increment to total number of images, then drop back to zero
when done
if (p == undefined || p == data.length && _global.looping == "yes") {
p = 0;
} else {
break;
}
loadImages(data, p);
p++;
clearInterval(timerInterval);
}
stop();
Can anybody help me out on this? If you know how, please post to this topic
or email me at miltaryaf21@gmail.com
Thank you,
Sean