[quoted text, click to view] kglad you wrote:
"i only did one test without enabling cacheAsBitmap and i did that with the
poorly coded version that contains 3000 onEnterFrame loops".
Your conclusion was:
" i found no difference in cpu usage using the code below without enabling the
cacheAsBitmap properties"
I found a difference i my test, AS3 was much slower here, but at least you
agree, AS3 is not better.
kglad you did a second test:
"the big difference in the poorly coded and better coded versions is the use
of one onEnterFrame loop in the better coded version and that only testing i
did there was with cacheAsBitmap enabled"
i found the same result in my test, didn't i ? AS3 with almost 30% performance
increase to AS2 here.
I made a third test, disabling cacheAsBitmap and comparing the optimized AS2
and AS3. The result was: AS2 and AS3 nearly the same.
Instead of doing that test yourself or just read my mail correctly you state:
"i don't think it's going to make much difference disabling it because it
didn't make much difference in the poorly coded version."
It really has no subtsance talking about what you believe how the things could
be or not. Just read the numbers.
Therefore your "conclusion" you gave us is "poorly" deduced, isn't it. The
conclusion of what you believe or what??
"i haven't seen any situation where as3 is significantly more cpu intensive
than as2 "
Well, i have so far.
"and, more importantly, cpu usage is not the same as speed of code execution
which is the area where as3 is supposed to outstrip as2"
Of course that is trivial. And we all know that AS3 is "supposed" to do a lot
of things.
That's why i started that thread. Just to find out learn by experience.