of bytes have been sent. So even if the callback got called prematurely
(Which I doubt would happen!), the EndWrite call would block. So if unless
"Chad Z. Hower aka Kudzu" <cpub@hower.org> wrote in message
news:Xns9481EA53280A9cpub@127.0.0.1...
> The docs are not clear on a few points, particularly one. And considering
> that the excerpted Async examples on MSDN have a bad link to the master,
and
> tha the one complete example appears to have a small bug that it wont
compile
> (Havent tried it, but syntax in one spot looks wrong and does not match
> others, nor compile when that one item is duplicated) Im left to guess.
>
> BeginRead/Write accepts a length of bytes to read/write. It makes a call
back
> at a later time when this is "complete". You can then use EndRead to
> determine how many bytes were read. EndWrite does not return a value.
>
> a) Can the call back ever be made in which the number of bytes is less
than
> requested in BeginRead - yet it not be an error. That is its just calling
> back to you to say "I did this much" and you have to call BeginRead again.
> Similar to how non blocking sockets work in Winsock. Or, is it that if
> EndRead ever returns less bytes than requested in BeginRead, it should be
> considered an error.
>
> b) Same question - but EndWrite. But since EndWrite does not return a
size,
> it should thus be assumed that writes are ALWAYS completed successfully
when
> the call back is made, unless EndWrite raises an exception.
>
>
> --
> Chad Z. Hower (a.k.a. Kudzu) -
http://www.hower.org/Kudzu/ > "Programming is an art form that fights back"
>
>
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