Hi,
you should use the FileReference class. Easy way to up and download file(s).
Here's what I found in Adobe docs , all the listeners for errors are also
included :
import flash.net.FileReference;
var allTypes:Array = new Array();
var imageTypes:Object = new Object();
imageTypes.description = "Images (*.jpg, *.jpeg, *.gif, *.png)";
imageTypes.extension = "*.jpg; *.jpeg; *.gif; *.png";
allTypes.push(imageTypes);
var listener:Object = new Object();
listener.onSelect = function(file:FileReference):Void {
trace("onSelect: " + file.name);
if(!file.upload("
http://www.yourdomain.com/ yourUploadHandlerScript.cfm")) {
trace("Upload dialog failed to open.");
}
}
listener.onCancel = function(file:FileReference):Void {
trace("onCancel");
}
FileReference (flash.net.FileReference) 583
listener.onOpen = function(file:FileReference):Void {
trace("onOpen: " + file.name);
}
listener.onProgress = function(file:FileReference, bytesLoaded:Number,
bytesTotal:Number):Void {
trace("onProgress with bytesLoaded: " + bytesLoaded + " bytesTotal: " +
bytesTotal);
}
listener.onComplete = function(file:FileReference):Void {
trace("onComplete: " + file.name);
}
listener.onHTTPError = function(file:FileReference):Void {
trace("onHTTPError: " + file.name);
}
listener.onIOError = function(file:FileReference):Void {
trace("onIOError: " + file.name);
}
listener.onSecurityError = function(file:FileReference,
errorString:String):Void {
trace("onSecurityError: " + file.name + " errorString: " + errorString);
}
var fileRef:FileReference = new FileReference();
fileRef.addListener(listener);
fileRef.browse(allTypes);
Hope this helps ;)