I'm building a 3D chat application in c++ and I need to use Flash communication server for server-side. I 'd like to know if there is a method or a library I can use to send and receive messagges on RTMP protocol of FlashCom.Thanx For replies please write here or to fra.depaolis79@libero.it
Hi, we're looking to incorporate C++ code into a server-side application. if we can't do that, we might have to write a streaming server that handles RTMP because we want to use Flash for the clients. I was wondering if you have found any C++ library that encapsulates the RTMP protocol. Udi
There aren't any libraries that support this since the only one that is legal is Macromedia's since the RTMP protocol is copyrighted. or whatever.. Anyways, if you do find something Enjoy !
That's what I expected. Do you know if there is any way to run a stream on the server through some sort of plugin/filter written in C++ ? Udi
You can stream the stream on HTTP but this will open the door to downloading it. The RTMP has control messages to issue commands to the server. An example is to tell the server that you are seeking to some other part of the stream. This will make the server push the part you want. So, the answer is no. I do not know of any C++ plugin/filter or stuff to handle this server job. Ferdz./
What do you mean by stream the stream on HTTP? I don't mind the stream being available for download. what we're developing is an audio conferencing app, and we want to be able to use Flash for the client frontends. the thing is that we need to process the audio as it flows through the server. Can Flash player send a stream to a server over HTTP? where would i find documentation for that? Udi
No, it can not send the stream via HTTP. Im just saying that if your .flv files are static, you can offer them thruw your webserver (via Progressive download as they call it) But since your talking about live conferencing. Im not quite sure of your possibilities without flash communication server (if your front end is in flash). Sincerely Fredz./
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