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macromedia flash flashcom : p2p video streaming


abdsahin
11/21/2006 12:00:00 AM
hi all;
i just started with flash video stuff.
is there any way to stream video via p2p like msn, skype, etc?, just using fms
as a gateway or sth. like it.
i see fms is a client-server model.
it's totally useless for me due to high bandwitdh usage prices.

thanks.

JayCharles
11/21/2006 7:32:54 PM
Can't be done with just FMS and Flash. The Flashplayer would have to act as a
server for that, which it doesn't.

The only way I see of doing p2p with Flash would be building a desktop app
that installs something like Red5 or Wowza server on each client's machine. It
would take a lot of programming and there's be a lot of security issues to deal
with, but it would be a pretty neat app in the end.

abdsahin
11/21/2006 8:49:02 PM
hi jaycharles;
it's nice to see a fast response in this forum.
It's really pitty flash doesnt support p2p , i dont get it why flash designers
chose a client-server model.
just to promote fms sales?.
i think this will be flash's death in media streaming..


emufei
12/9/2006 12:00:00 AM
:smile;
how does the server transfer video streaming?so many clients connect to the
server,does it adopt some tragetics like BT by p2p,let some clients act as the
role of server ?if not,how can the server relieve the burden with so many
clients connected to it?
ManMachine
12/9/2006 12:00:00 AM
[quoted text, click to view]

Because it's a plug-in. It's designed to be small and safe. If it wasn't,
nobody would download it.

We'll just have to wait and see what happens with Apollo though...
JayCharles
12/10/2006 2:40:31 PM
[q][i]Originally posted by: [b][b]emufei[/b][/b][/i]
how does the server transfer video streaming?so many clients connect to the
server,does it adopt some tragetics like BT by p2p,let some clients act as the
role of server ?if not,how can the server relieve the burden with so many
clients connected to it?[/q]

It doesn't. The FMS server handles the load of all of the innbound/outbound
streams, so an FMS app with very high volume needs to be scaled across multiple
servers.

The tradeoff for the expense of deployment is user experience. With a p2p app,
it means downloading executable code, breaking holes in firewalls, and
dependancy on the client's internet connections to proper functionality. With
FMS, none of those apply.

I suppose FMS isn't the best choice for all situations, but when it comes to
apps that are intended to generate revenue, I think the additional expense is
well worth it.


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