Hello, I am loading a streaming sound into my flash application by using the following commands: my_sound = new Sound(); my_sound.loadSound("http://[path], true); It works fine on my PC, but unfortunately the Pocket PC Flash ignores the streaming directive and plays the mp3 only if it is completely loaded into the cache. Does anybody know how to change this behaviour? I set the parameter _soundbuftime = 1 in order to start the sound immediately but it didn?t had any effect. -- tobi
My experience with sound has been really weird in Flash Lite as well. It definitely doesn't act like sound in Flash. One thing I do know is that sound must be pre-buffered in order for it to play correctly. Two things you can do to speed up the loading of the sound are: 1) Insert an empty sound clip somewhere on the same timeline BEFORE the sound you really want to stream. This will kick the sound buffers into action and prevent pausing. 2) Split up the sounds you want to play into smaller files.
My experience with sound has been really weird in Flash Lite as well. It definitely doesn't act like sound in Flash. One thing I do know is that sound must be pre-buffered in order for it to play correctly. Two things you can do to speed up the loading of the sound are: 1) Insert an empty sound clip somewhere on the same timeline BEFORE the sound you really want to stream. This will kick the sound buffers into action and prevent pausing. 2) Split up the sounds you want to play into smaller files.
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