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Making an illustration 'draw itself' ??


Making an illustration 'draw itself' ?? smjv
2/19/2007 6:12:53 PM
macromedia flash sitedesign:
I've tried everything I can think of but cannot achieve the look of linework
appearing to draw itself in Flash. Can anyone PLEASE offer some insight? I've
wasted way too many hours spinning my wheels!

The intro to this great little site is similar to what I'm trying to achieve:
http://www.patagonia.com/bendtobaja/index2.shtml

Any help would be greatly appreciated!
Stacey
Re: Making an illustration 'draw itself' ?? Enemy13
2/19/2007 8:38:40 PM
There is only one really effective way of doing this that I've found. Start
with the finished drawing and then create a new frame, erase a little bit of
it, create a new frame, erase a little bit more, and so on. Keep in mind that
while you are animating it, you are doing it backwards, so you will be erasing
the parts that you drew last first (if that makes sense).
At the very end, when you are done, just reverse all the frames and you should
have the appearence of a drawing being created on screen.
Hope that helps.
-Sean
Re: Making an illustration 'draw itself' ?? Enemy13
2/19/2007 8:38:48 PM
There is only one really effective way of doing this that I've found. Start
with the finished drawing and then create a new frame, erase a little bit of
it, create a new frame, erase a little bit more, and so on. Keep in mind that
while you are animating it, you are doing it backwards, so you will be erasing
the parts that you drew last first (if that makes sense).
At the very end, when you are done, just reverse all the frames and you should
have the appearence of a drawing being created on screen.
Hope that helps.
-Sean
Re: Making an illustration 'draw itself' ?? smjv
2/19/2007 10:14:50 PM
I will absolutely try that -- thank you SO much!!
Re: Making an illustration 'draw itself' ?? smjv
2/19/2007 10:27:12 PM
Re: Making an illustration 'draw itself' ?? EricSalvi
3/2/2007 3:18:48 AM
another way of doing this is with masking. You could take the image and put it
in a a new layer in a new movie clip... on top of it add a keyframe and then
take the round brush and cover over a spot (just like erasing the image). Then
on the same layer add another keyframe and add another spot next to it.
ETC.... once you covered the entire image with multi keyframes you can delete
that image and on the main timeline you can then add the new movie clip you
just made will all those spots and keyframes. Set that layer to mask with the
image linked to it. If this is confusing but you really want to know what I am
talking about I could probably show you how it is done.
Re: Making an illustration 'draw itself' ?? pxcAndy
3/5/2007 9:46:43 PM
Re: Making an illustration 'draw itself' ?? a30n
3/19/2007 12:58:34 AM
Re: Making an illustration 'draw itself' ?? omgklz
3/19/2007 3:59:50 PM
Hey guys, I'm having a similar problem, does anyone know of a way to do this
with shape tween?

I mean, I have the lines for the illustration on layer 1
and on the layer above it, which masks layer 1 - i made a movie clip, in
which i tried to do an animation to "cover up" the lines
Thing is I'm using shapes, and it takes me a lot of time
And I MUST find a way to make this process shorter

So, please, anyone - any way I can make the shape "stretch" itself along a
curve or something? Just like motion trail or however you call it, but instead
of moving along the line I need the shape to "morph" along it.

Anybody? This is some really urgent business over here :(
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