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macromedia mobile and devices flashlite : Show what you've made for the Contest


chall3ng3r
2/1/2005 5:44:54 AM
im awake for 2days + 2nights for this application.
so, i've now subimted the app, i hope i didn't got too late. and my entry will
be accepted.

here's the link:
http://chatmx2005.europe.webmatrixhosting.net/

i've unable to put the zip online, so you can browse the link, save
application swf, and upload to your cell, it'll work there as well.


// chall3ng3r //
vgslag
2/1/2005 9:43:16 AM
That looks cool :)

Here's my stuff:

UNDERdog.be
2/1/2005 10:17:01 AM
Just found out about the contest last thursday, so didn't have much time to make something bigger... ;)))

SUPER-HELI ::: http://www.wimwouters.com

chall3ng3r
2/1/2005 11:53:37 AM
vgslag, you're using orange SPV, so you must have developed this game in
flashplayer 6 for pocket pc. btw good work :D

i'm also now adays looking to buy used i-mate which have windows mobile 2002,
then i'll be able to create more complex apps.

one thing i wanna ask you, FlashLite 1.1 is available for Symbian OS, and for
pocket pc / windows mobile, there's flashplayer 6, which have AS v1, xml and
many more features. am i right?

standalone flashplayer for pocket pc / windows mobile is not free. (correct me
if im wrong).

UNDERdog.be, you've also created a cool game, simple but addictive ;)


wish you all best luck,


// chall3ng3r //
vgslag
2/1/2005 12:04:17 PM
chall3ng3r
2/1/2005 12:22:02 PM
oh,.... hmmm, interesting.

is flashplayer 6 is also available for windows mobile, or just flashlite?


nickgerig
2/1/2005 12:45:26 PM
Hi chall3ng3r nice chat app. A few issues though - firstly - how did u keep
my gprs open? I could see that there were a lot of bytes going in and out, but
when gprs is kept open by pinging it normally closes the connection when the
swf is closed. But your chat leaves the gprs open and still sending data after
the swf has been closed. So are you doing something different than just
straight forward pinging? cheers Nick
vgslag
2/1/2005 1:02:07 PM
Chall3ng3r, The Windows Mobile on my phone is the "SmartPhone Edition". I don't
believe there is a Flash 6 player for it, I had tried to install the pocket pc
one (before I was accepted to Flash Lite Beta) but it didn't work.

The phone is only a 200 mhz processor so I doubt it would run with any speed
even if you could.

G
beffer
2/1/2005 3:32:09 PM
Hi,
I wanted to test Flash Lite 1.1 programming and I made tile based game. I have
to say that it is quite difficult to make games without objects or arrays, but
here are some infos about game:
- based on the old strategy game Sokoban
- there are 100 levels built-in
- levels are generated from strings (so it is easy to add more levels)
- game engine uses strings (virtual array) to check collisions
- player can use number keys or joystick to move FlashMan
- every 10th level is a special level
- game uses JPG- and MIDI-files
- you can jump back later that level where you was last time (using password)
- in game you can restart level or undo last move
- player can see:
- how many moves and pushes are done in that level what he plays
- how much time is left to complete special level or
- see how much time is gone in normal level
- network and battery signals
- player can use soft keys for game options or exit game
- player can load more levels from internet (from our server)
- etc..

More information and screenshots available here:
http://batman.jypoly.fi/~mapas/sokoflash

What you think?

PasiM :)
chall3ng3r
2/1/2005 9:02:51 PM
thnx for appreciation,

this may be flashlite issue,

i've done simple loadvariable things, in it. opening gprs conn, and other things is not conrollable in flashlite.



chall3ng3r
2/1/2005 9:05:22 PM
vgslag, u've removed all mesgs!!!

why?


vgslag
2/1/2005 9:07:09 PM
jganderson
2/2/2005 6:42:54 PM
Hey vg

I noticed your app is on the mobile & devices home page. Along with a few others I haven't seen before.


vgslag
2/2/2005 7:04:25 PM
WOW! Some of those are looking good.

I'm dead chuffed they used my game too :D

chall3ng3r
2/2/2005 7:33:21 PM
Pedro Alpera
2/2/2005 8:00:28 PM
We have made a little graphic adventure . It use tiles for collision detection
and navigation. It?s a little version of a bigger game that we are
developing now.

It?ll have inventory, animations, dialogs and another features .

Some screenshots here:

http://unachinaenmizapato.com/pantallas.gif

jganderson
2/2/2005 8:38:09 PM
Hi Pedro,

Nice work - I love the Kill Bill styled character.

Do you have any examples of your flash work I could look at?

Another interesting thing I've just found was the flasheurope competition -
sadly ended today also >>

http://www.flasheurope.com/as_master.html
vgslag
2/2/2005 8:39:44 PM
stoc
2/2/2005 9:02:51 PM
I made a small 'hotel room reservation' app for the contest :

jhw1701
2/2/2005 10:00:55 PM
Here's a short page about my entry. It's a tool to let you lookup flight status
information for flights into and out of San Francisco International Airport. I
call it mSFO. Sadly, I was not able to spend as much time as I wanted to on it
and some of the flash lite limitations set me back as I had to figure out work
arounds. I had plans to add the ability to register for SMS updates when a
flights status changes as well as other features.
http://gremlinworx.com/flashlite/mSFO/demo/mSFO.htm Unfortunately the RoboDemo
movie on my about page did not capture all the nice animated transitions of the
menu as it loads but it nicely demonstrates the use of my app. Cheers, Jeremy
cheesewhisk
2/2/2005 10:36:43 PM
I've posted this in an earlier thread, but this one seems to have taken over
and has more posts. http://www.creative.be/ using the left and right arrows
to navigate each section. up and down to view further content in each section
click = select / press enter hope you like it
Justin E-C
2/3/2005 12:24:16 AM
wow, these are some really great submissions. Best of luck to all of you!

my humble submissions were:

http://www.infinitumdesign.com/mobile/manhattan.html
a traffic web came viewer for New York City.

http://www.infinitumdesign.com/mobile/aquan.html
an arcade game

Justin
vgslag
2/3/2005 9:47:35 AM
Justin, that traffic viewer is wicked!

Ok, sorry about deleteing my previous posts... I cocked up something.

Here is my game, its 176 * 208 so should work on quite a range of devices.

It's a platformer, tile based. The idea is to collect all the gems on a level
in a certain amount of time; if the time limit is met you progress to the next
level.

There are 3 levels in the demo and enemies start from level 2.

Screen Shots:
http://www.flash-git.net/levelMapGems2.png

G


pkocel
2/3/2005 11:37:14 AM
:cool;

THESE APPS are all looking fantastic! It's amazing to see so many people
interested in developing for mobile devices. Here is something we came up with.
It's a mobile fashion resource where you can not only view fashion shoots, but
also locate the clothing in stores in your area. You can also send an SMS to a
store asking about colors, sizes, etc. Here are some screenshots:
http://www.sushimag.com/brand03.jpg

hope it stands up to the challenge:)
chall3ng3r
2/3/2005 10:16:16 PM
really great work, impressive. i must say :D


keep it commin....



chall3ng3r
2/4/2005 3:55:43 AM
new update version of "ChatMX2005 Mobile" available at:
http://chatmx2005.europe.webmatrixhosting.net

updated
- autoscroll list items
- list fill bug fixed
- multine messages
- animated icon selection
- low data I/O
- and some internal fixed


// chall3ng3r //

gilad26789
2/4/2005 10:19:25 AM
Originally posted by: chall3ng3r
really great work, impressive. i must say :D


keep it commin....



// chall3ng3r //

vgslag
2/4/2005 10:30:20 AM
emanNick
2/4/2005 12:47:05 PM
Tom Krcha
2/6/2005 10:06:59 AM
Hi,

all of you are really good...especially Justin and his absolutely best webcam
idea. Great!

You can see my first post here:

http://www.macromedia.com/cfusion/webforums/forum/messageview.cfm?catid=472&thre
adid=956095&enterthread=y
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